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		<title>TechCrunch Teardown: Top Facebook Brand Page Growth and Key Trends</title>
		<link>http://worldaccordingtocarp.wordpress.com/2011/05/16/techcrunch-teardown-top-facebook-brand-page-growth-and-key-trends-2/</link>
		<comments>http://worldaccordingtocarp.wordpress.com/2011/05/16/techcrunch-teardown-top-facebook-brand-page-growth-and-key-trends-2/#comments</comments>
		<pubDate>Mon, 16 May 2011 22:44:15 +0000</pubDate>
		<dc:creator>Steven Carpenter</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[TechCrunch Teardown]]></category>
		<category><![CDATA[Brands]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Online Brand Opportunity]]></category>
		<category><![CDATA[Social Commerce]]></category>

		<guid isPermaLink="false">http://worldaccordingtocarp.wordpress.com/?p=323</guid>
		<description><![CDATA[This post originally ran on TechCrunch.  You might be interested in my previous posts detailing the 13 main ways that consumer web companies make money along with easy-to-use, downloadable models (part I, part II). My last TechCrunch Teardown outlined the multi-billion dollar online brand advertising opportunity. As part of that research, I looked at the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worldaccordingtocarp.wordpress.com&amp;blog=9400617&amp;post=323&amp;subd=worldaccordingtocarp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>This post originally ran on <a title="TechCrunch Teardown: Top Facebook Brand Page Growth Q1 2011" href="http://techcrunch.com/2011/05/14/teardown-top-facebook-brand-page-growth/" target="_blank">TechCrunch</a>.  You might be interested in my previous posts detailing the 13 main ways that consumer web companies make money along with easy-to-use, downloadable models (<a title="13 Consumer Internet Business Models Part I" href="../2010/10/14/techcrunch-teardown-13-consumer-internet-business-models-part-i/" target="_blank">part I</a>, <a title="13 Consumer Internet Business Models Part II, Steven Carpenter" href="../2010/10/15/techcrunch-teardown-13-consumer-internet-business-models-part-ii/" target="_blank">part II</a>). </em></p>
<p>My <a href="http://techcrunch.com/2010/12/11/tc-teardown-brand-advertising/">last TechCrunch Teardown</a> outlined the multi-billion dollar online brand advertising opportunity. As part of that research, I looked at the top Facebook brand pages to see how some brands were successfully using social media to connect with their consumers. With <a href="http://techcrunch.com/2010/03/03/facebook-revenue-2010/">soaring Facebook revenues</a>, a significant share of which comes from brand advertising, I went back again to look at how the top 165 brand pages performed in Q1 2011 to get a sense for which firms continue to get the most out of Facebook. And to see if some brands are showing signs of slowing growth.</p>
<p>For instance, here is how the 10 largest brands on Facebook are doing:</p>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2011/05/facebook-teardown-chart-1.jpg"><img class="alignleft size-medium wp-image-324" title="TechCrunch Teardown: Top 10 Facebook Brand Page Growth Q1 2011" src="http://worldaccordingtocarp.files.wordpress.com/2011/05/facebook-teardown-chart-1.jpg?w=300&#038;h=106" alt="" width="300" height="106" /></a></p>
<p>As you can see in the longer table below, which ranks the top 165 Facebook brand pages by growth, many of the top brands on Facebook continue to experience strong fan growth, even with bases of multi-million fans. For this research, I specifically looked at those brand pages that had an installed “fan base” of 500,000 users and above in December in order to get the best measurement of the health of the platform.</p>
<p>Facebook itself grew it’s users by 13.7% (from 585 million to 665 million, in terms of <a href="http://www.socialbakers.com/blog/143-facebook-gains-80-million-new-accounts-in-the-first-quarter-of-2011/">raw number of accounts</a>) so I would expect to see the top brands seeing a multiple of this considering the nascent stage and untapped potential of commerce on Facebook. Conversely, if a brand page’s growth lags that of Facebook’s in general, it may be an early indicator of a stalled social media strategy.</p>
<p style="text-align:center;"><strong>Top 10 Takeaways</strong></p>
<ol>
<li>Only 10 top brand pages grew their audience 100%+ last quarter and only three (Hollister, Sour Patch Kids, Trident Chewing Gum) saw 200% or more growth.</li>
<li>31 brand pages (19% of the total) grew less than the overall Facebook growth rate of 14%. Starbucks, the 2nd largest brand page on Facebook, was the largest brand in the bottom 31. By contrast, Coca-Cola, Facebook’s largest brand, grew 26%, and Disney, the new No. 3 most popular brand, grew its fans by 42%.</li>
<li>Food and apparel retail are two categories of note that appear to be among the fastest growth areas. This is interesting considering consumption for these products mostly occur offline.</li>
<li>Apparel retailers, specifically, seem to be doing a better job of tying their retail store promotions to their Facebook presence. Interesting to note that Hollister and Abercrombie are No. 1 and No. 4, respectively, and are owned by the same company. American Eagle, Forever 21, H&amp;M, and Zara are all doing something right.</li>
<li>Walmart was the No. 12 fastest-growing fan page, adding 2.5 million fans. Along with its recent acquisition of Kosmix, I believe Walmart will continue to invest heavily in social, commerce, and campaigns.</li>
<li>In the next decile, quick-serve restaurants such as Domino’s, Pizza Hut, In-N-Out Burger, and Wendy’s appear to signal another trend worth noting. The key question for these firms is how to drive restaurant visits and sales from these pages when food is, by definition, offline activity.</li>
<li>Fanning specific niche passion products (Olive Garden bread sticks, Sharpie markers, Swedish Fish, Cookie Dough) and seasonal items (Cadbury Eggs) may plateau when the initial novelty and/or the natural “audience” for those products is achieved.</li>
<li>Inter-category brand differences are evident and warrant further investigation. For example, why are Hollister, Abercrombie, and Forever 21 growing so much faster than Wet Seal (27%) and Pac Sun (42%)? And why do these same three brands have 3X-4X more fans than their competition?</li>
<li>An interesting brand story is happening right now in Dove soap. While Dove did not qualify for my initial analysis because it only had 271,000 fans in December, it’s 340% growth made it the No. 1 fastest 1-million fan brand page in my analysis.</li>
<li>As brands achieve critical mass and become more comfortable investing in their Facebook presence, they will become far more concerned with fan engagement, fan differentiation, loyalty and efficacy. The key question is: once they have an audience, what will they do with it?</li>
</ol>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2011/05/facebook-teardown-chart-2.jpg"><img class="alignleft size-medium wp-image-326" title="TechCrunch Teardown: Top 165 Facebook Brand Pages Q1 2011" src="http://worldaccordingtocarp.files.wordpress.com/2011/05/facebook-teardown-chart-2.jpg?w=53&#038;h=300" alt="" width="53" height="300" /></a></p>
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			<media:title type="html">TechCrunch Teardown: Top 10 Facebook Brand Page Growth Q1 2011</media:title>
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			<media:title type="html">TechCrunch Teardown: Top 165 Facebook Brand Pages Q1 2011</media:title>
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		<title>6 Traits To Look for In a Non-Technical Founder or Startup Business Leader</title>
		<link>http://worldaccordingtocarp.wordpress.com/2011/02/03/6-traits-to-look-for-in-a-non-technical-founder-or-startup-business-leader/</link>
		<comments>http://worldaccordingtocarp.wordpress.com/2011/02/03/6-traits-to-look-for-in-a-non-technical-founder-or-startup-business-leader/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 02:08:12 +0000</pubDate>
		<dc:creator>Steven Carpenter</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[Venture Capital]]></category>
		<category><![CDATA[Eric Ries]]></category>
		<category><![CDATA[Jeff Bussgang]]></category>
		<category><![CDATA[Teardowns]]></category>
		<category><![CDATA[Tom Eisenmann]]></category>
		<category><![CDATA[Y Combinator]]></category>

		<guid isPermaLink="false">http://worldaccordingtocarp.wordpress.com/?p=282</guid>
		<description><![CDATA[You might be interested in my previous posts detailing the 13 main ways that consumer web companies make money along with easy-to-use, downloadable models (part I, part II). I believe there is a lack of clarity by both technical and non-technical entrepreneurs of the role of a business leader in the lean startup environment.  I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worldaccordingtocarp.wordpress.com&amp;blog=9400617&amp;post=282&amp;subd=worldaccordingtocarp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>You might be interested in my previous posts detailing the 13 main ways that consumer web companies make money along with easy-to-use, downloadable models (<a title="13 Consumer Internet Business Models Part I" href="http://worldaccordingtocarp.wordpress.com/2010/10/14/techcrunch-teardown-13-consumer-internet-business-models-part-i/" target="_blank">part I</a>, <a title="13 Consumer Internet Business Models Part II, Steven Carpenter" href="http://worldaccordingtocarp.wordpress.com/2010/10/15/techcrunch-teardown-13-consumer-internet-business-models-part-ii/" target="_blank">part II</a>). </em></p>
<p>I believe there is a lack of clarity by both technical and non-technical entrepreneurs of the role of a business leader in the lean startup environment.  I hope this post serves two purposes.  One, as a checklist of skills non-technical entrepreneurs need to develop to become valuable startup team members and to be an attractive business partner for top-tier engineers.  And, two, for <a href="http://ycombinator.com/atyc.html" target="_blank">Y Combinator</a> and engineering-led startup CEO’s, I hope this can be used as a practical guide to help you evaluate a non-technical co-founder or business leader for your rapidly scaling product.</p>
<p>I recently spent the afternoon at Harvard Business School with <a href="http://drfd.hbs.edu/fit/public/facultyInfo.do?facInfo=bio&amp;facEmId=teisenmann" target="_blank">Professor Tom Eisenmann</a> and 90 students taking his new class “<a title="HBS Launching Tech Ventures" href="http://platformsandnetworks.blogspot.com/2011/01/launching-tech-ventures-part-i-course.html" target="_blank">Launching Technical Ventures</a>”.  Most of the students are interested in either launching their own companies or working in product, business development, and marketing roles at fast-growing Internet startups.  They wanted to know what were the best things they could do to be successful in the startup environment.  Similarly, I have spent time with many talented technical co-founders who wanted guidance on bringing a business leader onboard.  Below you will find the 6 main ways I see that MBA’s and other non-technical entrepreneurs can best add value to technical CEO’s and co-founders.</p>
<p>1.     Product and Business Acumen in Startup Environment</p>
<p>2.     Strong and Verifiable Business Network</p>
<p>3.     Strong Venture Capital Connections</p>
<p>4.     Passionate Technology User With Innovative Ideas</p>
<p>5.     Culture Fit and Proven Staying Power</p>
<p>6.     Understand How To Market Yourself- The Google Test</p>
<p>The HBS course is a different approach for the school-  practical startup concepts and agile product management tactics for future business entrepreneurs- that seeks to chronicle and inculcate otherwise hard-won entrepreneurial battle scars.  What is most exciting is that Tom (along with <a title="Eric Ries" href="http://www.startuplessonslearned.com/" target="_blank">Eric Ries</a> and <a title="Jeff Bussgang" href="http://bostonvcblog.typepad.com/" target="_blank">Jeff Bussgang</a>) is institutionalizing a base level of understanding and common language for non-technical leaders to have with technical founders and CEO’s.  It is a simple fact: if an MBA or business entrepreneur can&#8217;t code then she, by definition, needs to work with engineers.</p>
<p>So is the inverse true?  Are strong technical founders ultimately more successful when paired with a strong business leader?</p>
<p>With the advent of the lean-startup framework, minimal viable products, open web architecture, and engineering-focused accelerators like YC, it has never been a better time to be an entrepreneur with technical skills.  A typically-constituted team of three, with a talented back-end and front-end engineer with a product/visual designer can certainly conceive, build, launch, and iterate on a product and acquire 1MM+ users.  So, it&#8217;s not that surprising that in my interactions with top engineers over the past few years, I have noted a strong anti-MBA/anti-business leader bias.</p>
<p>Many younger technologists think of MBA&#8217;s as risk-adverse, impractical techno-fools that capitalize on their ideas, cause product delays with feature creep and micromanagement, expect a disproportionate share of equity for less value, and possess high salary requirements without the constitution for the lean lifestyle.  But it is also a simple fact: a product with 1MM+ users does not by definition equate to a good business.</p>
<p>I believe the anecdotal evidence suggests that, except for rare circumstances, most consumer web companies eventually need strong technical and business collaboration to realize its potential.</p>
<p>Many of today’s fastest growing consumer Internet startups all have amazing technical CEO’s and founders as well as strong business leadership in place.  <a title="Groupon TechCrunch Teardown, Steven Carpenter" href="http://techcrunch.com/2010/05/02/teardown-groupon/" target="_blank">Groupon</a> has Andrew Mason and Rob Solomon; <a title="Zynga TechCrunch Teardown" href="http://worldaccordingtocarp.wordpress.com/2010/05/14/techcrunch-teardown-zynga/" target="_blank">Zynga</a> has Marc Pincus; LinkedIn has Reid Hoffman and Jeff Weiner; Facebook has Sheryl Sandberg; <a title="Chegg TechCrunch Teardown, Steven Carpenter" href="http://techcrunch.com/2010/06/05/teardown-chegg/" target="_blank">Chegg</a> has Dan Rosensweig.  If you look at smaller web companies, Square has <a href="https://squareup.com/about" target="_blank">Keith Rabois</a>, Path has <a href="http://davemorin.tumblr.com/about" target="_blank">Dave Morin</a>, AirBNB has <a href="http://www.airbnb.com/home/team" target="_blank">Brian Chesky</a>.  If you go back to 1999, Google hired Omid Kordestani to turn search results into one of the all-time greatest business models.</p>
<p>So here are the 6 competencies you, as a non-technical MBA/business leader, need to develop to demonstrate your value to a top-tier technical CEO or co-founder.</p>
<p>1.     Product and Business Acumen in Startup Environment</p>
<p>Simply point, receiving an MBA from Harvard, Stanford, or other top-tier MBA program is a great foundation but not sufficient- just as is a CS degree from a top university for engineers.  Both are tremendous academic accomplishments but there is not necessarily a correlation between education and startup success.  Not all graduates are cut out for entrepreneurship.  I believe a lot of the resentment by engineers toward top MBA programs is justified based on the poor behavior by many of these graduates over the past decade who acted like they were provided a secret decoder ring at graduation to miraculously unlock the web riches contained in the code created by tired engineers.  As entrepreneurship has become professionalized, this attitude has been scaled back to the personality types that would act like this regardless of their chosen field.</p>
<p><span style="text-decoration:underline;">In a fast-growing startup environment you need to demonstrate that you have the skills to do any non-technical duty in the company with no limited resources- primarily product collaboration, financial modeling, business development, marketing, hiring, raising capital.</span> You need to show that you understand how to think about products, get customers to pay for something when they never have before, what the different levers are to pull, what the proper metrics are for your business, analogs of what has worked and what hasn’t.  You should expect a technical CEO to ask you in detail what you would do, to show your work with a functional model, talk about connections at key potential partnerships.</p>
<p>2.     Strong and Verifiable Business Network</p>
<p>Just as the best engineers have trusted colleagues they can tap to help them solve difficult technical problems, you need to be connected to business people that can help the company succeed.  This serves two main purposes: 1) engineers can verify that you are an “A” player and 2) you will need your network to do business development and market the company.  It is commonly understood that “A” engineers will only work with other “A” engineers.  The same is true for business types.  “A” engineers also want to work with “A” business people and other “A” business types are similarly attracted to “A” players.  It also follows, then, that a technical CEO will want to easily tap into his own network of MBA contacts to verify that you are indeed an “A” player.</p>
<p>The best way to develop this capability is to: work at fast-growing, private technology companies with a strong engineering culture; network with classmates and engineers at CS programs while getting your MBA; attend parties and meetups of the startups you are tracking.</p>
<p>3.     Strong Venture Capital Connections</p>
<p>It used to be that the VC community was 100% comprised of MBA’s from top programs.  And it used to hold, then, that the MBA would be mostly responsible for securing financing to keep the company going.  While this tends to still hold true, the industry is evolving as more accomplished entrepreneurs and operators with varied backgrounds become partners and technical co-founders have become more confident with the business aspects of entrepreneurship.</p>
<p>That said, you should leverage your alumni network and make sure Associates, Principals and Partners at the top firms know who you are and develop a relationship with them.  Venture capital is a relationship-based business- people risks are one of the top risks that VC’s have to mitigate against- so the longer someone knows you and can verify your work product, the more likely they are to back the company with which you are affiliated.</p>
<p>This takes years, so connect with alumni VC’s, introduce yourself to Board members of startups you are following, follow their blogs and Twitter feeds, and be a trusted referral of quality projects that fit with their investment thesis.</p>
<p>4.     Passionate Technology User With Innovative Ideas</p>
<p>While you can’t write CSS or a MySQL query, you need to be a passionate technology user and deeply understand web-based products.  All of the best engineers I know are creative and are motivated by big ideas- they want to make a positive impact on society with their code.  You need to be a thought partner for them and work on a shared vision of the world where your product or service can be used by millions of people.</p>
<p>The best way to develop this is to develop hypotheses and a point of view where certain industries are headed.  You only want to work on ideas that you think have a better than average chance of success with top engineers that can make it happen.  You can only do this if you know where to focus your energy.   The best way to develop this is to take classes like Tom’s; read industry publications like TechCrunch; keep a list of and track the progress of startups that you think are interesting; understand why startups have failed or succeeded; think about what areas interest you and why; and, best, begin experimenting with some ideas of your own.</p>
<p>5.     Culture Fit and Proven Staying Power</p>
<p>Having a strong cultural fit and shared view of how the company is run may be the most important trait to develop and to demonstrate to top engineers.  Engineers are happy to work hard together on hard problems that they believe in.  But once you have agreed on certain core features and timeline, trust them and get out of their way.  Remember, engineers are as good or better than you are at your job and they possess the same interest in the company’s success as you do.  Product development is a collaborative and iterative process, so you need to show that you can productively work with demanding engineers in an empowering, creative environment.  If you develop a reputation for constantly micromanaging and making engineers miserable with no tangible business gains, you will have a short career.</p>
<p>Second, I believe you need to prove that you are someone that will, except for those unavoidable circumstances, see a project thru and not jump at every new opportunity that comes your way.  If you are develop a strong track record and are working with talented engineers, you will become an attractive business leader for other companies that will offer you more salary and potential equity.  Top engineers will only commit to you if you are someone they trust will be with them and will not cause the company harm by your premature departure.</p>
<p>6.     Understand How To Market Yourself- The Google Test</p>
<p>When I mention this to MBA’s they are initially surprised but then see the reasoning behind it.  Just as MBA’s look for engineers that are considered leaders in their field with, say, contributions to open-source or side projects on their “down” time, there is a similarly easy test to see if an MBA is a good marketer- Google their name.  I would suggest that if a business leader’s name doesn’t appear near the top of the search results then they either have a very common name (I’m talking to you John Smith) or it means they haven’t taken the time to learn the tools of the trade.  There are so many free tools out there to get involved in the startup community- Twitter, blogs, Quora, Lean Startup communities.  Top engineers need to be confident that you can represent the company well and can move it into relationships that can help it succeed.</p>
<p>What do you think?</p>
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		<title>TechCrunch Teardown: Who Is Best Positioned To Win The $20 Billion Brand Advertising Prize? Facebook, Twitter, Foursquare or Groupon?</title>
		<link>http://worldaccordingtocarp.wordpress.com/2010/12/13/techcrunch-teardown-who-is-best-positioned-to-win-the-20-billion-brand-advertising-prize-facebook-twitter-foursquare-or-groupon/</link>
		<comments>http://worldaccordingtocarp.wordpress.com/2010/12/13/techcrunch-teardown-who-is-best-positioned-to-win-the-20-billion-brand-advertising-prize-facebook-twitter-foursquare-or-groupon/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 06:02:35 +0000</pubDate>
		<dc:creator>Steven Carpenter</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[TechCrunch Teardown]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[groupon]]></category>
		<category><![CDATA[P&G]]></category>
		<category><![CDATA[twitter]]></category>

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		<description><![CDATA[This post previously ran on TechCrunch.  You can check out my previous post on the 13 consumer Internet business models and  teardowns of Groupon, Zynga, Chegg, Pandora and Etsy.  And my interviews with Bambi Francisco on Vator.tv here and here. One of the biggest business opportunities in the consumer Internet space is to create products [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worldaccordingtocarp.wordpress.com&amp;blog=9400617&amp;post=272&amp;subd=worldaccordingtocarp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This post previously ran on <a href="http://techcrunch.com/2010/12/11/tc-teardown-brand-advertising/">TechCrunch</a>.  You can check out my previous post on the <a href="http://worldaccordingtocarp.wordpress.com/2010/10/14/techcrunch-teardown-13-consumer-internet-business-models-part-i/">13 consumer Internet business models</a> and  teardowns of <a href="../2010/05/04/techcrunch-teardown-what-makes-groupon-tick/" target="_blank">Groupon</a>, <a href="../2010/05/14/techcrunch-teardown-zynga/" target="_blank">Zynga</a>, <a href="../2010/06/07/techcrunch-teardown-chegg-is-a-money-machine/" target="_blank">Chegg</a>, <a href="../2010/06/26/teardown-pandora-will-double-users-from-50mm-to-100mm-and-do-125mm-in-2010/" target="_blank">Pandora</a> and <a href="../2010/09/12/techcrunch-teardown-etsys-business-model/" target="_blank">Etsy</a>.  And my interviews with <a href="http://vator.tv/news" target="_blank">Bambi Francisco</a> on Vator.tv <a href="http://vator.tv/news/2010-06-07-chegg-estimated-to-generate-130m-yearly" target="_blank">here</a> and <a href="http://vator.tv/news/2010-05-25-zynga-and-facebook-had-to-play-nice" target="_blank">here</a>.</p>
<p>One of the biggest business opportunities in the consumer Internet  space is to create products and services that attract a share of the  billions of dollars in held-up brand marketing that has yet to find its  way onto the web.  With the explosion of various kinds of content and  the innovative ways advertisers can segment and track users, why are  marketers so reluctant to open up the floodgates?  Quite simply, because  the current online solutions—search, lead generation, display, video—do  not provide a high enough return for these kinds of categories and are  not consistent with the image these brands have invested so heavily to  achieve.</p>
<p>Commensurate with the potential riches, there is an enormous amount  of startup energy and experimentation going on in this area.  In this  installment of the TechCrunch Teardown, I will look at the four  leaders—Facebook, Twitter, Foursquare, and Groupon—and how their new  interactions—“like”, “follow”, “friend/check-in”, “group coupon”—are  fairing with brand advertisers.</p>
<p><strong>The $20 Billion Opportunity</strong></p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/12/chart-1-top-ad-spenders.jpg"><img title="Chart 1- Top Ad Spenders" src="http://tctechcrunch.files.wordpress.com/2010/12/chart-1-top-ad-spenders.jpg?w=285&#038;h=300&#038;h=300" alt="" width="285" height="300" /></a></p>
<p>According to Ad Age, the <a href="http://adage.com/globalnews/article?article_id=147436">Top 100 Global Advertisers</a> spent over $100 billion in 2009 across the various print, television,  radio, outdoor, and Internet channels; based on data from the previous  year, 39 of the 100 had budgets of $1 billion or more (see table 1,  click to enlarge). Procter &amp; Gamble, manufacturer of 50 leading  brands (such as Tide, Dawn, Pampers, Gillette, and Crest), of which <a href="http://www.pg.com/annualreport2009/brands/index.shtml">23 generate $1 billion or more</a> in sales, is the world’s largest advertiser, spending close to $9  billion annually.  It should follow, then, that the Internet economy as a  whole is effected by how the brand managers at these companies decide  to allocate their funds online.</p>
<p>As you can see from the last column in the table at right, the  leading marketers are only spending $1.8 billion, or 2.6% of their total  budgets, online, despite the fact that consumers are spending close to <a href="http://www.scribd.com/doc/42793400/Internet-Trends-Presentation">30% of their time</a> on the Internet. Of the top marketers, only General Motors, Disney,  Bank of America, and News Corp. allocated more than $100 million to the  web.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/12/meeker-slide.jpg?w=600" alt="" /></p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/12/chart-3-internet-share-ad-spend.jpg"><img title="Chart 3- Internet share ad spend" src="http://tctechcrunch.files.wordpress.com/2010/12/chart-3-internet-share-ad-spend.jpg?w=300&#038;h=204&#038;h=204" alt="" width="300" height="204" /></a></p>
<p>So who has found the best marketing value online?  Companies that  market and sell financial services, insurance, automotive,  communications and media, and consumer technology.  It makes sense:  these are companies with products that can be found easily using search,  and whose customers are most likely to be acquired online because they  can transact online.  To date, Google and vertical content sites such as  <a href="http://finance.yahoo.com/">Yahoo! Finance</a> and <a href="http://www.bankrate.com/">Bankrate</a> have been the largest benefactors of these re-allocated dollars.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/12/chart-3a-internet-share-of-ad-budget.jpg"><img title="Chart 3a- Internet share of ad budget" src="http://tctechcrunch.files.wordpress.com/2010/12/chart-3a-internet-share-of-ad-budget.jpg?w=300&#038;h=130&#038;h=130" alt="" width="300" height="130" /></a></p>
<p>New Kleiner Perkins partner, and former Morgan Stanley analyst, Mary  Meeker, estimates that closing the gap between consumer attention and ad  dollars spent on the Internet to be a $50 billion global opportunity.   If the Top 100 marketers bring their marketing budgets in alignment with  30% of time spent, I estimate online brand marketing to be a $30  billion global opportunity and $20 billion in the U.S.  As evidenced by  Google’s recent pursuit of Groupon, its traditional CPC and display  advertising may not be sufficient enough to meet these marketers’ needs.</p>
<p><strong>The Four Horsemen</strong></p>
<p>There are four Internet companies currently best positioned to work  with brands to create innovative marketing solutions that will appeal to  millions of consumers—Facebook, Twitter, Foursquare, and Groupon.  I  acknowledge it is not exactly a fair comparison for two main reasons: 1)  Facebook has enjoyed a 3-4 year head start on the field and 2) each  product has a different use case and thus attracts a different audience  with distinct revenue opportunities.  Each company, though, has found  its way into the mainstream and now finds itself with an attractive  platform for brand experimentation.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/12/chart-4-internet-comps-2x2.jpg"><img title="Chart 4- Internet Comps 2x2" src="http://tctechcrunch.files.wordpress.com/2010/12/chart-4-internet-comps-2x2.jpg?w=300&#038;h=218&#038;h=218" alt="" width="300" height="218" /></a></p>
<p>I see the four product experiences these companies offer on a  continuum of online-to-offline interaction on one axis, and requiring  passive-to-active behavior on the other.  The Facebook experience, for  example, is largely an online one where a user can say something about  herself by associating with a particular brand by “liking” it.  This is  an incredibly passive expression that requires a split-second action  with little to no long-term repercussions.  She can choose to visit the  brand page and see the news feed at her convenience.</p>
<p>Twitter, on the other hand, is a personal tool for gathering realtime  information—no one knows which feeds the consumer decides to consume or  to ignore.  While Twitter is similar to Facebook in its largely  online-focused consumption, it is a much more “active” medium. Users are  constantly reminded when they are following a brands’ information  stream.  As soon as the information becomes unimportant, too frequent,  or spammy, she will simply cut off the connection.</p>
<p>Groupon (which I wrote about in an <a href="http://techcrunch.com/2010/05/02/teardown-groupon/">earlier teardown</a>)  is the lightest application, ironically, even though it is the only one  of the four that requires a user to make a purchasing decision.   Transactions occur easily online and the offline experience of  presenting a coupon is consistent with decades of proven user behavior.</p>
<p>As of now, Foursquare asks the most of its users in relation to  branded campaigns, but it is also the closest of the four to placing  customers in the physical proximity of brands and retailers.</p>
<p><strong>How They Are Doing</strong></p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/12/chart-5-internet-comps-and-top-brand.jpg"><img title="Chart 5- Internet Comps and Top Brand" src="http://tctechcrunch.files.wordpress.com/2010/12/chart-5-internet-comps-and-top-brand.jpg?w=300&#038;h=148&#038;h=148" alt="" width="300" height="148" /></a></p>
<p>You can see how the four different interactions 1) naturally lend  themselves to different brands and 2) exhibit a large disparity in terms  of the sheer number of participants.  And this is not necessarily a bad  thing: 44,000 passionate luxury fashionistas at NY Fashion Week may be  more valuable to Yves Saint Laurent than 5 million fans on Facebook.</p>
<p>It should come as no surprise that the biggest brand in the entire  social ecosystem is Coca-Cola with 20 million Facebook Fans.  Whole  Foods is the biggest brand on Twitter with 1.8 million followers and the  Gap, having sold 440,000 half-off coupons using Groupon, is that  startup’s largest brand experiment.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/12/chart-6-facebook-and-twitter-brand-comp.jpg"><img title="Chart 6- Facebook and Twitter Brand Comp" src="http://tctechcrunch.files.wordpress.com/2010/12/chart-6-facebook-and-twitter-brand-comp.jpg?w=237&#038;h=300&#038;h=300" alt="" width="237" height="300" /></a></p>
<p>Of the <a href="http://pagedata.insidefacebook.com/leaderboard/">top 50 pages on Facebook</a>, 8 of them are leading advertisers and brands, compared to Twitter which doesn’t have a single brand in its <a href="http://twitaholic.com/">top 50 users</a>.   Of Facebook’s top 50 brand pages, 31 of them are food and beverage  companies, while 11 are consumer products such as Converse All-Stars and  Victoria’s Secret.  The most important takeaway is that brands have a  far greater following on Facebook than they do on their own sites.  Facebook’s best move has been to convince brands to market their  Facebook pages rather than driving traffic to their own websites.</p>
<p>The most interesting finding is that what seems to be popular on  Facebook is not so on Twitter.  If you click on the table at right an  dlook at the top 50 brands on Facebook, the “Follower/Fan Ratio” (the  result of dividing the number of Twitter followers to Facebook fans)  does not get higher than 8% (Disney).  This indicates that Twitter might  have a more difficult time than Facebook in attracting overall brand  dollars with its current product feature set.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/12/chart-7-pg-brands.jpg"><img title="Chart 7- P&amp;G Brands" src="http://tctechcrunch.files.wordpress.com/2010/12/chart-7-pg-brands.jpg?w=295&#038;h=300&#038;h=300" alt="" width="295" height="300" /></a></p>
<p>This is evident when you look in detail at one CPG company and its  portfolio of brands.  I did a comparison of the differing success of  P&amp;G’s top brands using the two platforms (click on table at right to  enlarge).  In every case except one (Dawn), the branded experience on  Facebook is more popular in terms of numbers than on Twitter.  In a few  cases, there does not appear to be a reason for even having a Twitter  presence.  It is interesting to note that the most followed P&amp;G  Twitter account is the company’s own corporate PR team.</p>
<p>Facebook still has a lot of work to do and it is far from a foregone  conclusion that it has won.  While the lightness of its interaction  makes getting to scale easier, maintaining enough valuable interactions  on the branded pages and engaging long-term customer interest is a huge  challenge.  For example, according to <a href="http://www.emarketer.com/Article.aspx?R=1007994">eMarketer</a>,  nearly 1/3 of Facebook users who unsubscribed from a branded page  simply were no longer interested in it.  And, more to the point, simply  because Coke has 20 million Fans does not necessarily mean Coke will pay  for the privilege to advertise on Facebook if it cannot see a return.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/12/chart-8-facebook-twitter-ratio.jpg"><img title="Chart 8- Facebook Twitter Ratio" src="http://tctechcrunch.files.wordpress.com/2010/12/chart-8-facebook-twitter-ratio.jpg?w=300&#038;h=117&#038;h=117" alt="" width="300" height="117" /></a></p>
<p>So what brands seem to be working well on Twitter and far better than  on Facebook?  Daily deals, such as Dell Outlet, Amazon, and Woot, and  companies that place customer service and community at the heart of the  brand experience, like Zappos and Etsy, exhibit the most lopsided  Follower/Friend ratio.  It is important to note that two companies that  had horrific customer service challenges over the past few years—JetBlue  and Toyota—have fully embraced Twitter as a direct communications  channel.  The biggest driver of Twitter success as compared to Facebook  is the timeliness of the information.</p>
<p>Twitter, then, is well positioned to capture marketing dollars from  companies optimizing for deals, retailers that have frequent specials,  ticketing and events, movie studios, television shows, last minute  deals, airlines, and hotels.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/12/chart-9-fsquare.jpg"><img title="Chart 9- Fsquare" src="http://tctechcrunch.files.wordpress.com/2010/12/chart-9-fsquare.jpg?w=300&#038;h=162&#038;h=162" alt="" width="300" height="162" /></a></p>
<p>It is still early days for both Foursquare and Groupon in terms of working with big brands.  Foursquare has seen traction with <a href="http://fanpagelist.com/category/foursquare_brands/view/list/sort/fans/page1">high-end luxury and media brands</a>,  likely as a result of its headquarters being located in New York and  early media partnerships.  Of course, Foursquare’s long-term viability  as a stand-alone “check-in” company is still an open question with  Facebook Places breathing down its neck.  This is a strategic move on  Facebook’s part to get closer to offline actions, transactions, and  local commerce.</p>
<p>While Groupon is the defining company of next-generation e-commerce,  it has a tougher road in terms of working with brands and large  retailers.  These companies tend to be more sensitive to heavy  discounting as they don’t want to train their customers to wait for  50%-off coupons.  And, they don’t like to be so indiscriminate with  their offers.</p>
<p>Overall Assessment</p>
<p>I evaluated the four companies along the six different types of  offers and campaigns that I can see consumer brands wanting to engage  in:</p>
<ul>
<li>Coupons: Simple discount off purchases</li>
<li>Location: Physical check-in or product scan</li>
<li>Loyalty: Frequency, “Mayorship</li>
<li>Time-based</li>
<li>Special Events: VIP’s</li>
<li>Inventory Close-Outs</li>
</ul>
<p>Based on my research, while Facebook, Twitter, Foursquare, and  Groupon are the best positioned to capture the estimated $20 billion in  pent-up consumer marketing dollars, none of the four are currently  optimized to execute along all of the necessary dimensions.  There are  considerable opportunities for startups to innovate and capture share.  I  look for this to be one of the most attractive areas for entrepreneurs  in the consumer internet for years to come.</p>
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			<media:title type="html">Chart 1- Top Ad Spenders</media:title>
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		<media:content url="http://tctechcrunch.files.wordpress.com/2010/12/meeker-slide.jpg" medium="image" />

		<media:content url="http://tctechcrunch.files.wordpress.com/2010/12/chart-3-internet-share-ad-spend.jpg?w=300&#38;h=204" medium="image">
			<media:title type="html">Chart 3- Internet share ad spend</media:title>
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			<media:title type="html">Chart 3a- Internet share of ad budget</media:title>
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		<media:content url="http://tctechcrunch.files.wordpress.com/2010/12/chart-4-internet-comps-2x2.jpg?w=300&#38;h=218" medium="image">
			<media:title type="html">Chart 4- Internet Comps 2x2</media:title>
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			<media:title type="html">Chart 5- Internet Comps and Top Brand</media:title>
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			<media:title type="html">Chart 6- Facebook and Twitter Brand Comp</media:title>
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		<media:content url="http://tctechcrunch.files.wordpress.com/2010/12/chart-7-pg-brands.jpg?w=295&#38;h=300" medium="image">
			<media:title type="html">Chart 7- P&#38;G Brands</media:title>
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		<title>TechCrunch Teardown: 13 Consumer Internet Business Models (Part II)</title>
		<link>http://worldaccordingtocarp.wordpress.com/2010/10/15/techcrunch-teardown-13-consumer-internet-business-models-part-ii/</link>
		<comments>http://worldaccordingtocarp.wordpress.com/2010/10/15/techcrunch-teardown-13-consumer-internet-business-models-part-ii/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 03:50:18 +0000</pubDate>
		<dc:creator>Steven Carpenter</dc:creator>
				<category><![CDATA[TechCrunch Teardown]]></category>
		<category><![CDATA[13 consumer Internet business models]]></category>
		<category><![CDATA[chegg]]></category>
		<category><![CDATA[Etsy]]></category>
		<category><![CDATA[groupon]]></category>
		<category><![CDATA[Pandora]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Zynga]]></category>

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		<description><![CDATA[This is the second part of an analysis of different consumer Internet business models the originally ran on TechCrunch.   It is suggested that you first read Part I. Most consumer Internet startups fall into a baker’s dozen of possible business models. In the first part of this post, I tried to lay out the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worldaccordingtocarp.wordpress.com&amp;blog=9400617&amp;post=268&amp;subd=worldaccordingtocarp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p><em><strong> </strong>This is the second part of an analysis of different consumer Internet business models the originally ran on TechCrunch.   It is suggested that you first read <a href="http://worldaccordingtocarp.wordpress.com/2010/10/14/techcrunch-teardown-13-consumer-internet-business-models-part-i/" target="_blank">Part I</a>.<a href="http://techcrunch.com/2010/10/10/teardown-13-ways-10-million-revenues/"><br />
</a></em></p>
<p>Most consumer Internet startups fall into a baker’s dozen of possible business models.  In the <a href="http://techcrunch.com/2010/10/10/teardown-13-ways-10-million-revenues/">first part</a> of this post, I tried to lay out the three main buckets those business  models fall into (media, paid service, and physical commerce) and then  began to sketch out the first four business models (search, gaming,  social networks, and new media).  In my analysis, I include a rough  financial model showing the key drivers necessary for each different  type of business model to generate $10 million in annual revenues.</p>
<p>In this post, I continue with the final nine business models  (marketplace, video, commerce, retail, subscription, music, lead  generation, hardware and payments).  As I mentioned last time, this list  is not meant to be exhaustive but it should cover most consumer  Internet startups today.  Please feel free to comment or email me at  tcteardown at gmail to let me know what I may have overlooked or help me  flesh out my analysis. You can also view, download, and use each of the  below financial models <a href="https://spreadsheets0.google.com/ccc?key=t0ilOUOas7dP6ytvxneKzLA&amp;hl=en#gid=1">here</a>.</p>
<p><strong>Type 5: Marketplace</strong></p>
<p>As I wrote in detail in the <a href="http://techcrunch.com/2010/09/11/tc-teardown-etsy/">Teardown</a> on hand-made goods marketplace Etsy, online marketplace companies  create efficiencies between buyers and sellers that are difficult to  achieve in the real world.  The leading online marketplace is eBay,  which happens to run the default sale process as an auction, but fixed  price sales have emerged as competitive due to their simplicity and ease  of use.  Marketplace companies make money by getting as many people as  possible to put their goods up for sale and charging a nominal fee for  those listings.  The more products available for sale the more buyers  are attracted to the platform, and the higher the likelihood that a sale  will be consummated, generating a commission for the company.  Due to  the network effects of marketplaces and small fees, these businesses are  notoriously difficult to achieve critical mass and take a long time to  build.  But once they do, these companies tend to have a long,  profitable existence.  Newer listing companies, like AirBnB, which focus  on higher price points ($100+), may achieve scalability faster than  traditional product marketplaces.  In my financial analysis below, I  estimate that a typical marketplace would require 2 million listings a  month generating gross sales of $12.5 million a month in order to  achieve $10 million worth of annual fee and commission revenues for the  marketplace itself.</p>
<p><strong>Key Drivers</strong>:</p>
<ul>
<li>Listings</li>
<li>Listing Fee</li>
<li>Sales</li>
<li>Commission</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-marketplace.jpg?w=600" alt="" /></p>
<p><strong>Type 6: Video</strong></p>
<p>While the cost of video production has come way down, creating  high-quality video content still requires a moderate investment and high  level of skill.  Innovation in the video space has seen the use of  freelance video producers who charge $200-$300 to produce and edit a  5-minute, professional-looking video on a variety of subjects.  Once you  have a handle on production, video companies need exposure to as broad  an audience as possible, so distribution is key.  Video ad rates are  typically amongst the highest in online media ($15-$20 CPM) but a viewer  will only see one ad per viewing.  Therefore, the number of ad  impressions is critical because the broader your audience, the higher  you will rise in importance with the online media buyers.  Most media  buyers will not even consider your videos as a buy until you can  guarantee their clients exposure to tens of millions of viewers.  An  Internet video company would need 120 million video views per month at  an $8 CPM in order to reach $10 million in annual revenues.</p>
<p><strong>Key Drivers</strong>:</p>
<ul>
<li>Unique Viewers</li>
<li>Ad Impressions</li>
<li>Sellthrough Rate</li>
<li>CPM</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-video.jpg?w=600" alt="" /></p>
<p><strong>Type 7: Commerce</strong></p>
<p>Selling physical goods online is one of the more proven consumer  business models.  With Google’s ascension over the past decade,  e-tailers are getting smarter and smarter about driving cost-effective  traffic to their offerings via free search engine optimized pages as  well as paid keywords.  Social media via Facebook and Twitter has become  another main activity to aggregate purchasing intent; <a href="http://www.groupon.com/">Groupon<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a>, for example, drives more than 50% of its traffic from Facebook and Twitter.  Creating unique community experiences, like <a href="http://www.threadless.com/">Threadless<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a> and <a href="http://www.modcloth.com/">ModCloth<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a>, is another innovative way to increase customer loyalty and repeat purchases, while keeping the marketing spend low.</p>
<p>Once you drive potential consumers to your offering, you need to  convert those people into paying customers.  Because of these free and  low-cost direct marketing channels, it has never been easier and more  cost-effective to launch an ecommerce business.  That said, fulfillment,  customer service, and managing a warehouse is incredibly complicated,  so attaining profitability for these companies can take years.</p>
<p><strong>Key Drivers</strong>:</p>
<ul>
<li>Uniques</li>
<li>Conversion Rate</li>
<li>Average Spend</li>
<li>Gross Margin</li>
<li>Acquisition Cost</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-commerce.jpg?w=600" alt="" /></p>
<p><strong>Type 8: Rental</strong></p>
<p>Similar to commerce companies, rental startups like <a href="http://www.chegg.com/">Chegg<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a>, <a href="http://www.zipcar.com/">Zipcar<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a>, and <a href="http://www.renttherunway.com/">RentTheRunway<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a>,  sell access to a digital or physical good.  The biggest difference with  these companies is that they are selling short-term access rather than  ownership, so how frequently they turn over their inventory along with  the average rental rate and frequency of rental are the main drivers of  the business.  Cost effective access to inventory and how many times an  asset needs to be turned over to breakeven are keys here.</p>
<p><strong>Key Drivers</strong>:</p>
<ul>
<li>Uniques</li>
<li>Conversion Rate</li>
<li>Average Rental Rate</li>
<li>Repeat Purchases</li>
<li>Customer Acquisition Cost</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-rental.jpg?w=600" alt="" /></p>
<p><strong>Type 9: Subscription</strong></p>
<p>Subscription companies sell access to a premium service recurring on a  monthly, quarterly, or annual basis.  Subscription businesses are  typically either content (music, video), information-based (financial,  news), access-based (<a href="http://www.linkedin.com/">LinkedIn<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a>), or data services (<a href="http://box.net/">Box.net<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a>).   Regardless of what kind of premium service you are providing, the  single most important metric is customer lifetime value (LTV).  LTV  incorporates your churn rate (what percentage of your customer base  stops paying you each month) and dictates how much you can spend on  customer acquisition.  Once subscription-based businesses mature, they  are incredibly predictable and profitable—see Netflix—because the  company knows how to aggressively and cost-effectively acquire a  customer based on expected margin.  These kinds of businesses should  never spend more than 40% of expected LTV on marketing to ensure  profitability.  Like marketplaces, subscription businesses often take  several years to get to scale but if they hit 50,000 subscribers, they  are typically around for the long haul.</p>
<ul>
<li>Uniques</li>
<li>Conversion Rate</li>
<li>Customer Acquisition</li>
<li>Churn Rate</li>
<li>Life Time Value</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-subscription.jpg?w=600" alt="" /></p>
<p><strong>Type 10: Music</strong></p>
<p>As I wrote in the <a href="../2010/06/26/teardown-pandora-will-double-users-from-50mm-to-100mm-and-do-125mm-in-2010">Teardown on Pandora,<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a> consumer audio/radio startups are difficult to monetize because they  are typically amongst the lowest-valued forms of advertising.  It makes  sense because audio ads are not actionable, and display ads often get  ignored (music apps tend to stay open in a browser tab in the  background).  The other challenge to audio companies is access to  cost-effective content—music rights are difficult to secure and  typically cost-prohibitive.  Pandora has shown that a sustainable  business can be created, but it also takes huge scale (10 million+  users) to reach that critical point.  If you can attract 10 million  unique listeners a month and show them 40 ads each at a $2 CPM, plus you  can convert 1 percent of those into paying users of some kind and  squeeze out an extra $2.50 from each of those, then you can get to $10  million in annual revenues.</p>
<p><strong>Key Drivers</strong>:</p>
<ul>
<li>Uniques</li>
<li>Ad Impressions</li>
<li>CPM</li>
<li>Conversion Rate</li>
<li>Upsell Value</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-audio.jpg?w=600" alt="" /></p>
<p><strong>Type 11: Lead Generation</strong></p>
<p>I have found that lead generation businesses are amongst the most  widely followed, least understood of the 13 consumer models.  The reason  I say that is not that entrepreneurs don’t know what the model is, they  do, but that the scale required to generate a sustainable lead gen  business is not appreciated.  Lead gen businesses need to do four very  difficult things well:  1) drive a ton of traffic; 2) get people to  click on offers; 3) convert a significant portion of those clicks to  complete the offer; and 4) have enough high-value offers that the  company generates enough revenue.  Successful companies here either  focus on a vertical, like financial services, that pays high bounties  ($50+) or they have figured out how to encourage significant volumes of  repeat purchases.  The challenge with financial services lead gen  companies is that customers don’t tend to turn over their credit card  company or open a new brokerage account several times a year.  A startup  like <a href="http://hunch.com/">Hunch<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a>, if it chooses to monetize via leads, has a shot at increasing repeat purchase volume due to its <a href="http://techcrunch.com/2010/09/15/hunch-taste-graph-business-model-api/">personalization engine</a> and forecasting demand.</p>
<p><strong>Key Drivers</strong>:</p>
<ul>
<li>Unique Visitors</li>
<li>Offers Viewed</li>
<li>Conversion Rate</li>
<li>Affiliate Cost Per Action</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-lead-gen.jpg?w=600" alt="" /></p>
<p><strong>Type 12: Hardware</strong></p>
<p>Perhaps the most traditional business model of the group, hardware  companies manufacture a physical good and then distribute the product  through online and offline channels.  Hardware companies make money  based on retail price less cost of goods sold, minus marketing costs.   Hardware startups, such as <a href="http://kno.com/">Kno<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a>,  and Tivo and mobile phones before that, are bundling hardware with  ongoing services.  There are three factors that lead me to believe that  we will see an explosion of innovative hardware companies over the next  few years: 1) manufacturing costs in China continue to come way down as  is their ability to cater to customized, small runs; 2) software is  becoming easier to update remotely; and 3) the ability to bundle unique  services on the devices.  This is a space to watch.</p>
<p><strong>Key Drivers</strong>:</p>
<ul>
<li>Units Sold</li>
<li>Gross Margin</li>
<li>Marketing</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-hardware.jpg?w=600" alt="" /></p>
<p><strong>Type 13: Payments</strong></p>
<p>Payments are a volume-based business.  These companies are charging  pennies for each transaction that flows through their systems, so the  biggest drivers of these kinds of businesses are the number of customers  that have access to your payment method and the size of the average  transaction.  The characteristics that make up a good payments or  financial services company are the number of high-quality distribution  deals you can enter with a customer base that has demonstrated it will  pay for goods and services.  You need one million customers a month  making payments of at least $25 to get to $10 million in annual fee  revenue, assuming a 3.5 percent fee.</p>
<p><strong>Key Drivers</strong>:</p>
<ul>
<li>Unique Users</li>
<li>Average Payment</li>
<li>Transaction Fee</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-payments.jpg?w=600" alt="" /></p>
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		<title>TechCrunch Teardown: 13 Consumer Internet Business Models (Part I)</title>
		<link>http://worldaccordingtocarp.wordpress.com/2010/10/14/techcrunch-teardown-13-consumer-internet-business-models-part-i/</link>
		<comments>http://worldaccordingtocarp.wordpress.com/2010/10/14/techcrunch-teardown-13-consumer-internet-business-models-part-i/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 21:11:53 +0000</pubDate>
		<dc:creator>Steven Carpenter</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[TechCrunch Teardown]]></category>
		<category><![CDATA[business models]]></category>
		<category><![CDATA[consumer internet startups]]></category>
		<category><![CDATA[Etsy]]></category>
		<category><![CDATA[groupon]]></category>
		<category><![CDATA[Pandora]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://worldaccordingtocarp.wordpress.com/?p=260</guid>
		<description><![CDATA[This post originally ran on TechCrunch.  You can check out my previous analyses of Groupon, Zynga, Chegg, Pandora and Etsy.  And my interviews with Bambi Francisco on Vator.tv here and here. After last month’s TechCrunch Disrupt, and to provide a business companion to the popular “Lean Startup” customer development methodology, this TC Teardown focuses not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worldaccordingtocarp.wordpress.com&amp;blog=9400617&amp;post=260&amp;subd=worldaccordingtocarp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This post originally ran on <a href="http://techcrunch.com/2010/10/10/teardown-13-ways-10-million-revenues/#disqus_thread">TechCrunch</a>.    You can check out my previous analyses of <a href="../2010/05/04/techcrunch-teardown-what-makes-groupon-tick/" target="_blank">Groupon</a>, <a href="../2010/05/14/techcrunch-teardown-zynga/" target="_blank">Zynga</a>, <a href="../2010/06/07/techcrunch-teardown-chegg-is-a-money-machine/" target="_blank">Chegg</a>, <a href="../2010/06/26/teardown-pandora-will-double-users-from-50mm-to-100mm-and-do-125mm-in-2010/" target="_blank">Pandora</a> and <a href="http://worldaccordingtocarp.wordpress.com/2010/09/12/techcrunch-teardown-etsys-business-model/" target="_blank">Etsy</a>.  And my interviews with <a href="http://vator.tv/news" target="_blank">Bambi Francisco</a> on Vator.tv <a href="http://vator.tv/news/2010-06-07-chegg-estimated-to-generate-130m-yearly" target="_blank">here</a> and <a href="http://vator.tv/news/2010-05-25-zynga-and-facebook-had-to-play-nice" target="_blank">here</a>.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/insert-startup.jpg?w=600" alt="" /></p>
<p>After last month’s <a href="http://techcrunch.com/2010/10/03/from-aol-to-qwiki-the-definitive-guide-to-techcrunch-disrupt-in-100-videos-tctv/">TechCrunch Disrupt</a>,  and to provide a business companion to the popular “<a href="http://www.startuplessonslearned.com/" target="_blank">Lean Startup</a>”  customer development methodology, this TC Teardown focuses not on how  one specific company makes money but rather seeks to provide a breakdown  of the main general ways consumer Internet startups try to make money.   Consider it a guide to Internet business models.  If you are currently  thinking about or are in the process of developing your own consumer  startup idea, these key business models will help give you a working  knowledge of what it takes to get to $10 million in revenues (assuming  you have a good product that the market wants).</p>
<p>(Before you post in the comments about how unique your startup is,  this list is not meant to capture every consumer business permutation.   There are always going to be exceptions.  And the breakaway companies  like <a href="http://techcrunch.com/2010/05/13/zynga-teardown/">Zynga</a>, <a href="http://techcrunch.com/2010/05/02/teardown-groupon/">Groupon</a>, Facebook, Twitter, and Foursquare, to name just a few, inevitably introduce nuances to pre-existing models.)</p>
<p>You can think about consumer Internet companies in three major  categories.  The following three categories of consumer Internet  startups and the representative underlying thirteen business models  should give you a more than basic understanding of the main drivers of  95 percent of the consumer Internet startups you hear and read about on  TechCrunch. The best consumer investors are intimately familiar with  these metrics, so make sure you know which business you are in and how  you can get to $10 million before meeting with them.</p>
<p>The two main points I am trying to convey are 1) the activities  needed to monetize each kind of consumer Internet startup are different  and 2) the activities are not difficult to understand.</p>
<p>Currently there is not a good resource to demystify the various  consumer Internet business models.  In my effort to reduce these to  basics elements, I know I have likely overlooked something obvious.   Please feel free to comment or email me at tcteardown at gmail to let me  know what I may have overlooked or to introduce your truly unique take  on one of the models so that I can update this post and it can be useful  to others.  You can also view, download, and use each of the below  financial models <a href="https://spreadsheets0.google.com/ccc?key=t0ilOUOas7dP6ytvxneKzLA&amp;hl=en#gid=1">here</a>.</p>
<p><strong>The 3 Main Ways Consumer Internet Companies Make Money</strong></p>
<p>As a consumer Internet company, you are trying to attract enough  potential customers by providing one (or more) of three kinds of  products: 1) media, 2) premium services, or 3) access to a physical  good.  These are not mutually exclusive—a startup can generate revenue  from more than one of these sources.  For example, many media companies  make money off of both advertising and premium services, like LinkedIn.</p>
<p><strong>1. Media:</strong></p>
<p>If you are a media company, you are providing free content and  collecting purchasing intent so that you can either sell ads, send leads  to products or services your audience might be interested in, and/or  upsell to a subscription or digital goods.  This category is comprised  of a large percentage of consumer Internet startups because startup  costs are typically the lowest.  As has been said many times before,  these kinds of companies are cheap to start but expensive to achieve  scale.  Representative media startups are those creating applications in  search, gaming, social networks, new media, video and audio, and lead  generation companies.</p>
<p><strong>2. Paid Service:</strong></p>
<p>If you provide a paid service, you are trying to attract as many  potential consumers to you as cost effectively as possible, get them to  pay you for a service, and then work to keep them as paying subscribers  for as long as possible.  Most startups in this arena follow the <a href="http://techcrunch.com/2009/05/23/free-to-use-pay-to-play/">“Freemium” strategy</a>,  where some content or basic service is provided for free in the hopes  of converting a small portion of the free base to paying subscribers.   “Freemium” is by no means the only way to acquire customers, but it can  usually be the most cost effective means, especially if the service is  built upon cheaply produced media or third-party infrastructure  providers such as Amazon’s S3, and the variable costs to serve a new  customer are minimal.</p>
<p>Payments and financial services companies are included here because  they provide some services for free or for a fee and also charge  businesses a small percentage of each transaction.  Representative  startups are companies that create premium subscription services, new  banks or investment firms, and payment companies.  These kinds of  companies frequently require more capital than media startups to start,  but may need not as much to scale, since they can leverage the cash paid  in from consumers.</p>
<p><strong>3. Physical Commerce:</strong></p>
<p>If you sell a product that is fulfilled via a warehouse, can be sent  via UPS, or is a coupon that can be used to purchase goods and services  in the real world, you are running a commerce company.  These startups  generate revenue for each transaction and need to be disciplined around  the efficiency of their warehousing operations, returns and customer  service, and the amount spent on sales and marketing.</p>
<p><strong>13 Consumer Internet Business Models</strong></p>
<p>Below you can see a chart depicting the 13 consumer Internet business  models (with examples), the 3 or 4 key monetization drivers for each,  and the scale a company needs to achieve to get to an annual revenue  run-rate of $10 million.  Of course there are lots of activities  companies in these categories need to do well, but these are the most  important drivers to building a sustainable business.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/10/chart-2-consumer-internet-startup-models-overview.jpg"><img src="http://tctechcrunch.files.wordpress.com/2010/10/biz-models.jpg?w=600" alt="" /></a></p>
<p>The 13 kinds of consumer startups are (in no particular order):</p>
<ol>
<li>Search</li>
<li>Gaming</li>
<li>Social Network</li>
<li>New Media</li>
<li>Marketplace</li>
<li>Video</li>
<li>Commerce</li>
<li>Retail</li>
<li>Subscription</li>
<li>Music</li>
<li>Lead Generation</li>
<li>Hardware</li>
<li>Payments</li>
</ol>
<p>Below is a brief overview of the first four company types with  corresponding mini business models so you can see how the key drivers  work.  The remaining business models will appear later in Part II.</p>
<p><strong>Type 1: Search</strong></p>
<p>As a search company, you are trying to get as broad an exposure as  possible to consumers looking for products and services.  The more  queries you are able to generate, the more likely a user is to click on  one of your paid links.  The key metrics for this kind of company are:</p>
<ul>
<li>Monthly Uniques</li>
<li>Queries Per Month</li>
<li>Percentage of users that click a paid link</li>
<li>Revenue Per Click</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-3-search-model.jpg?w=600" alt="" /></p>
<p>These metrics are inter-dependent so the number of uniques per month  you need, for instance, will largely be dependent on the average revenue  per click you can command.  For a company where 5 percent of searchers  click on paid links and command $0.35 per click on average, the company  needs to have 2.5 million monetizable clicks per month to get to $10  million in revenue.  Hunch is a good example of a startup that combines  elements of traditional search with a new-kind of service, in this case a  personalization engine, to provide more accurate product  recommendations, and therefore, hopefully will achieve higher conversion  rates and better revenue per click.</p>
<p><strong>Type 2: Gaming</strong></p>
<p>As I wrote in detail in the <a href="http://techcrunch.com/2010/05/13/zynga-teardown/">Teardown on Zynga</a>,  the casual social gaming startup, online gaming companies create  entertainment via casual games, fantasy role-playing games, virtual  worlds, and mobile games.  The idea is to create core intellectual  property around a concept, provide a portfolio of games for free, and  then upsell a percentage of users to pay for virtual goods.  The main  drivers of the business are:</p>
<ul>
<li>Monthly/Daily Average Users</li>
<li>Conversion Rate to paying user (typically 1% – 2%)</li>
<li>Average Monthly Spend</li>
</ul>
<p>As this is a volume business, gaming companies need to achieve at  least 5 million monthly average users to have a chance to hit $10  million in revenues.  In this last way, social gaming companies, like <a href="http://www.zynga.com/">Zynga<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a> and <a href="http://www.nexon.net/">Nexon<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a>, combine elements of traditional media with commerce by replacing fulfillment of a physical good with a digital one.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-4-gaming-company.jpg?w=600" alt="" /></p>
<p><strong>Type 3: Social Network</strong></p>
<p>Startups that create media around shared experiences or common  interests typically make money from ads and sponsorships, and less  frequently, premium services.  As a new media company, a social network  like <a href="http://www.myyearbook.com/">MyYearbook<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a> (junior high school students) or <a href="http://www.dogster.com/">Dogster<img src="http://i.ixnp.com/images/v6.48/t.gif" alt="" /></a> (pet lovers), cares about how many unique visitors a month they are  attracting, how many ad impressions they are able to display, how much  of their inventory they can sell, and the average rate an advertiser  will pay.  In general, the more focused the social network is on a  particular vertical, the higher the CPM rates tend to be.  A startup  needs to get to several million users and high repeat usage to offset a  typically low CPM media buy.</p>
<ul>
<li>Unique Visitors</li>
<li>Ad Impressions</li>
<li>Sellthrough Rate (ie, what % of your inventory is sold)</li>
<li>CPM</li>
</ul>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-5-social-network.jpg?w=600" alt="" /></p>
<p><strong>Type 4: “New Media” Platform</strong></p>
<p>The hardest to define of all the startup types, and also the hardest  to predict their ultimate success, are new media platform companies  which create content around new technology-enabled experiences.  Many of  these companies are commonly thought of as social networks.  But  Facebook, Twitter, and Foursquare are all examples of startups that  require consumers to change current behavior and consume media in a new  way.  For Facebook it is providing a new way of keeping up-to-date with  our social network; for Twitter it is providing a way to interact  directly with newsmakers and current events; for Foursquare it is  providing a way to stay up-to-date with our friends and family’s  whereabouts.</p>
<ul>
<li>Unique Users</li>
<li>Actions (eg, Tweets, Check-Ins)</li>
<li>Perrcentage Monetizable</li>
<li>CPM</li>
<li>CPA</li>
</ul>
<p>Key metrics here are the number of people you can attract to your  service (both creating content and consuming it), the number you can  convince to change their behavior to create new content (status update,  tweet, check-in), and the percent you can monetize in this new format.   The great thing about these companies is that if you can convince people  to use these new tools and consume the content, you will likely have a  fast-growing business that easily surpasses $10 million on very little  capital.  The challenge is that these companies are typically  hit-driven, winner-take-all businesses that require significant capital  to scale.  And you will likely need to convince media planners and  advertisers that creating a new ad format is worth their ad budget.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/10/chart-6-new-media.jpg?w=600" alt="" /></p>
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		<title>TechCrunch Teardown: Etsy&#8217;s Business Model</title>
		<link>http://worldaccordingtocarp.wordpress.com/2010/09/12/techcrunch-teardown-etsys-business-model/</link>
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		<pubDate>Mon, 13 Sep 2010 03:47:32 +0000</pubDate>
		<dc:creator>Steven Carpenter</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[TechCrunch Teardown]]></category>
		<category><![CDATA[Etsy]]></category>
		<category><![CDATA[Steven Carpenter]]></category>
		<category><![CDATA[TeachCrunch Teardown]]></category>

		<guid isPermaLink="false">http://worldaccordingtocarp.wordpress.com/?p=245</guid>
		<description><![CDATA[This post originally ran on TechCrunch.  You can check out my previous analyses of Groupon, Zynga, Chegg, and Pandora.  And my interviews with Bambi Francisco at Vator.tv here and here. A few weeks ago, Etsy, the New York-based marketplace for handmade goods around the world, raised $20 million in new capital at a $300 million [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worldaccordingtocarp.wordpress.com&amp;blog=9400617&amp;post=245&amp;subd=worldaccordingtocarp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This post originally ran on <a href="http://techcrunch.com/2010/09/11/tc-teardown-etsy/" target="_blank">TechCrunch</a>.    You can check out my previous analyses of <a href="../2010/05/04/techcrunch-teardown-what-makes-groupon-tick/" target="_blank">Groupon</a>, <a href="../2010/05/14/techcrunch-teardown-zynga/" target="_blank">Zynga</a>, <a href="../2010/06/07/techcrunch-teardown-chegg-is-a-money-machine/" target="_blank">Chegg</a>, and <a href="http://worldaccordingtocarp.wordpress.com/2010/06/26/teardown-pandora-will-double-users-from-50mm-to-100mm-and-do-125mm-in-2010/" target="_blank">Pandora</a>.  And my interviews with <a href="http://vator.tv/news" target="_blank">Bambi Francisco</a> at Vator.tv <a href="http://vator.tv/news/2010-06-07-chegg-estimated-to-generate-130m-yearly" target="_blank">here</a> and <a href="http://vator.tv/news/2010-05-25-zynga-and-facebook-had-to-play-nice" target="_blank">here</a>.</p>
<p>A few weeks ago, <a href="http://www.etsy.com/">Etsy<img src="http://i.ixnp.com/images/v6.44/t.gif" alt="" /></a>, the New York-based marketplace for handmade goods around the world, raised $20 million in new capital at a <a href="http://techcrunch.com/2010/08/26/etsy-300-million-valuation/">$300 million valuation</a>—3 times the valuation of its <a href="http://techcrunch.com/2008/01/30/etsy-raises-27-million-accels-jim-breyer-joins-board/">last round</a> in January, 2008.  In contrast to the meteor-like rise of Groupon and  Zynga, Etsy’s revenues have grown consistently since its launch in 2005,  while establishing a trusted brand and international platform for  makers of all kinds of wares to sell their products.  Based on my  analysis, Etsy will do $380 million in gross merchandise volume (GMV)  and generate $30 million in revenues this year, up from $180 million in  GMV and $15 million in revenue in 2009.  This implies a 10X revenue  multiple in the company’s latest valuation, compared to EBay’s 3.6  multiple.</p>
<p>The two key questions for Etsy are: How big is the market for  handmade products? And can it continue to take share from eBay’s  marketplace business?</p>
<p>Let’s take a look at how Etsy makes money and how it can reach $100 million in revenues.</p>
<p><strong>What is Etsy?</strong></p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/09/chart-1-etsy-compete-chart.jpg"><img title="Chart 1- Etsy Compete Chart" src="http://tctechcrunch.files.wordpress.com/2010/09/chart-1-etsy-compete-chart.jpg?w=300&#038;h=96&#038;h=96" alt="" width="300" height="96" /></a></p>
<p>Etsy provides an online marketplace where artisans can sell their  wares to people looking for one-of-a-kind, handmade goods.  Unlike sites  such as eBay, Etsy does not run any auctions.  All goods are for sale  at a fixed-price.</p>
<p>Based on data from <a href="http://siteanalytics.compete.com/etsy.com/">Compete<img src="http://i.ixnp.com/images/v6.44/t.gif" alt="" /></a>,  5.6 million people visit the site each month, up from 4.4 million a  year ago, and that is after rebounding from a rapid fall-off in traffic  following the holiday shopping season.  (Click on charts to enlarge).   The good news appears to be that Etsy is able to retain new buyers and  sellers who try it out, presumably due to a great shopping experience.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/09/chart-2-etsy-listings-by-category.jpg"><img title="Chart 2- Etsy Listings By Category" src="http://tctechcrunch.files.wordpress.com/2010/09/chart-2-etsy-listings-by-category.jpg?w=300&#038;h=202&#038;h=202" alt="" width="300" height="202" /></a></p>
<p>Etsy has over 6.7 million products listed for sale, half of which  fall into just three categories: jewelry, art supplies, and vintage.   Jewelry alone, with 1.5 million listings, accounts for nearly 25% of all  of Etsy’s products.</p>
<p>While this is trivial compared to eBay’s 117 million listings, Etsy’s  6.7 million products are more than double eBay’s 3.2 million listings  for similar handmade goods.  Ebay’s largest crafts categories appear to  center more on hobbies such as sewing and scrapbooking, suggesting Etsy  is attracting new sellers into the market.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/09/chart-4-ebay-vs-etsy-category-comp.jpg?w=600" alt="" /></p>
<p>In a little over four years, Etsy has firmly established itself as <em>the</em> place to buy and sell items such as art, glass, jewelry and art  supplies, among others.  This suggests further that eBay continues to be  vulnerable across other categories where 1) community is a core part of  the selling-buying experience, and 2) the company has been unable to  attract higher-end sellers.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/09/chart-3-ebay-by-category.jpg"><img title="Chart 3- EBay By Category" src="http://tctechcrunch.files.wordpress.com/2010/09/chart-3-ebay-by-category.jpg?w=300&#038;h=156&#038;h=156" alt="" width="300" height="156" /></a></p>
<p>For a company of its age, Etsy has gone international exceptionally  fast.  It has sellers in over 150 countries and supports 23 currencies.   It is rare for a startup to have garnered international demand so  quickly and it is operationally very difficult to support.  This is a  huge competitive advantage.</p>
<p><strong>How is Etsy Doing?</strong></p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/09/chart-5-etsy-by-year.jpg"><img title="Chart 5- Etsy- By Year" src="http://tctechcrunch.files.wordpress.com/2010/09/chart-5-etsy-by-year.jpg?w=300&#038;h=77&#038;h=77" alt="" width="300" height="77" /></a></p>
<p>Etsy makes money in two ways: it charges sellers $0.20 to list a  product for 4 months, regardless of the price of the item, and then it  receives a flat 3.5% commission for each completed transaction.  This  contrasts starkly with eBay’s complex listing and commission structure.</p>
<p>I compiled and analyzed the data Etsy releases in its monthly <a href="http://www.etsy.com/storque/etsy-news/etsy-statistics-august-2010-weather-report-10440/">“Weather Report”<img src="http://i.ixnp.com/images/v6.44/t.gif" alt="" /></a> since 2008.  Based upon my projections for the upcoming quarter, Etsy  will do close to $30 million in revenues this year, up 80%  year-over-year.  (This is on the low end of the $30 million to $50  million range CEO Rob Kalin himself <a href="http://techcrunch.com/2010/08/26/etsy-300-million-valuation/">projects</a>)</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/09/chart-6-etsy-monthly-revenue.jpg"><img title="Chart 6- Etsy- Monthly Revenue" src="http://tctechcrunch.files.wordpress.com/2010/09/chart-6-etsy-monthly-revenue.jpg?w=300&#038;h=139&#038;h=139" alt="" width="300" height="139" /></a></p>
<p>When you look at my estimates of where Etsy derives its revenue from  on a monthly basis, two interesting things emerge.  One, similar to  other retailers, Etsy generates a disproportionate percentage of its  revenues during the fourth quarter, suggesting the company is largely  seen as a site for gifts.  And two, while the business is driven by  commissions, Etsy is seeing incremental revenue by keeping listing fees  low so that sellers keep products on the system longer (ie, “Legacy  Listing Revenue”).</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/09/chart-7-etsy-gross-merchandise-by-value.jpg"><img title="Chart 7- Etsy- Gross Merchandise By Value" src="http://tctechcrunch.files.wordpress.com/2010/09/chart-7-etsy-gross-merchandise-by-value.jpg?w=300&#038;h=136&#038;h=136" alt="" width="300" height="136" /></a></p>
<p>Let’s look a little deeper at each of Etsy’s revenue components.   Gross merchandise value (GMV) is the total value of goods sold.  Looking  at this metric each month since January, 2008, this has been steadily  growing, with December witnessing the largest sales volume.  Last  December, Etsy achieved its highest total of $25.6 million.  After  reaching a new plateau, the company sold $25.6 million worth of good.   This holiday season should see 2X-2.5X last year’s sales.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/09/chart-8-etsy-items-sold-by-month.jpg"><img title="Chart 8- Etsy- Items Sold By Month" src="http://tctechcrunch.files.wordpress.com/2010/09/chart-8-etsy-items-sold-by-month.jpg?w=300&#038;h=151&#038;h=151" alt="" width="300" height="151" /></a></p>
<p>Etsy is achieving these gains by increasing both the volume of  transactions as well as seeing a higher average price point.  The number  of items sold each month has risen steadily from under 400,000 in  January, 2008 to 1.4 million in August, 2010.  Meanwhile, Etsy’s average  sale price has increased from $12.25 to $18.16 in that same time period</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/09/chart-10-etsy-new-listings-and-new-members.jpg"><img title="Chart 10- Etsy- New Listings and New Members" src="http://tctechcrunch.files.wordpress.com/2010/09/chart-10-etsy-new-listings-and-new-members.jpg?w=300&#038;h=157&#038;h=157" alt="" width="300" height="157" /></a></p>
<p>Etsy is also seeing steady growth in attracting new listings.  As  evidenced in the data, new listings are growing at a much faster rate  than new members joining the site.  This suggests that legacy sellers  are continuing to value Etsy as a sales platform, but that it has to do  more to attract both newbie sellers and buyers.  Once consumers interact  with the site and find something to either buy or sell, they seem to  become loyal customers.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/09/chart-11-etsy-team-breakdown.jpg"><img title="Chart 11- Etsy- Team Breakdown" src="http://tctechcrunch.files.wordpress.com/2010/09/chart-11-etsy-team-breakdown.jpg?w=300&#038;h=167&#038;h=167" alt="" width="300" height="167" /></a></p>
<p>In terms of the team and profitability, Etsy has not had to spend  resources on advertising and marketing.  Etsy is an engineering and  support-driven company, 90% of the people are either building the  platform or supporting buyers and sellers.  To put a fine point on this,  Etsy has more people dedicated to its community (12) than it does to  marketing (8).  This suggests the company should be able to scale the  business profitably without an outsized investment in customer  acquisition.</p>
<p><a href="http://tctechcrunch.files.wordpress.com/2010/09/chart-12-etsy-spyfu.jpg"><img title="Chart 12- Etsy- SpyFu" src="http://tctechcrunch.files.wordpress.com/2010/09/chart-12-etsy-spyfu.jpg?w=300&#038;h=70&#038;h=70" alt="" width="300" height="70" /></a></p>
<p>If you look at Etsy’s online marketing efforts, it spends next to nothing on customer acquisition.</p>
<p><strong>Etsy’s Growth Opportunities</strong></p>
<p>While eBay saw its marketplace growth stagnate at just over $1  billion a quarter, I see several areas Etsy must optimize just  to pass $100  million in business:</p>
<ol>
<li><strong>Expand Internationally with localized platforms.</strong> Etsy experienced unusual organic international demand from the outset.   While the majority of usage still occurs in the US, Etsy needs to take a  page from Groupon and get into the local markets and establish a strong  local presence quickly.  Scaling and supporting an international  platform is difficult so if it can figure it out over the next 12  months, it will provide a strong competitive advantage</li>
<li><strong>Attract More Sellers and Listings. </strong>As I discussed  above, new users are not keeping pace with new listings.  The company is  already running local meetups, which is a smart strategy to take from  eBay’s playbook.  I am not sure if Etsy yet has an annual awards  ceremony or eBay Live equivalent but there are many incentives the  company could employ to encourage current power sellers to bring in new  sellers and perhaps get a cut of their sales.</li>
<li><strong>Increase Merchandise Value. </strong>Etsy has done a good  job of providing a trusted platform for sellers, which will naturally  lead to higher-priced goods.  It needs to continue in this direction and  explore additional categories than are consistent with its brand  position.</li>
<li><strong>Better matching of local supply-demand to avoid shipping charges. </strong>One  of the biggest challenges to additional sales is expensive shipping  rates.  Etsy has to match local supply and demand and act as a  matchmaker for similar or related products by geographic area.</li>
<li><strong>Improve Discovery On Site and Personalization. </strong>Etsy  has a common problem for marketplaces in that it is very difficult to  find certain products.  I anticipate that the company will continue to  improve in this area as well as in personalizing product and artisan  recommendations.  Last December, the company acquired a company called  Adtuitive to presumably spearhead these efforts.</li>
<li><strong>Leverage Community Self-Selling and Sellers Groups. </strong>Etsy’s  competitive advantage is that it has now reached the inflection point  of a community of artisans.  The company needs to allow those artisans  to form collective seller’s groups and merchandise and advertise their  wares together.  The more Etsy can distribute its marketing efforts to  the sellers themselves, the more it reinforces the community ethos and  its economics.</li>
<li><strong>Address Seasonal Nature. </strong>With nearly 50% of gross  sales come during Q4, Etsy needs to merchandise products around other  gift-giving occasions, such as birthdays and holidays, and have its  sellers market them.</li>
<li><strong>Create Additional Value and Revenue Streams.</strong> In  May, 2008, Etsy launched a compelling service called Alchemy, that  allows customers to put out a bid for custom-made goods.  I looked at  two random days over the past 2 weeks and counted 193 and 192 respective  bids for goods.  Right now Etsy allows this to be done for free, but  this is an area where I can see a lot of promise.  Furthermore, at some  point in the near future it might make sense, given its international  footprint, to create its own payment method.</li>
</ol>
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		<title>Teardown: Pandora Will Double Users from 50MM to 100MM and Do $125MM In 2010</title>
		<link>http://worldaccordingtocarp.wordpress.com/2010/06/26/teardown-pandora-will-double-users-from-50mm-to-100mm-and-do-125mm-in-2010/</link>
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		<pubDate>Sat, 26 Jun 2010 19:45:51 +0000</pubDate>
		<dc:creator>Steven Carpenter</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[TechCrunch Teardown]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[chegg]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[groupon]]></category>
		<category><![CDATA[Internet radio]]></category>
		<category><![CDATA[Pandora]]></category>
		<category><![CDATA[Pandora business model]]></category>
		<category><![CDATA[Pandora IPO]]></category>
		<category><![CDATA[Pandora S-1]]></category>
		<category><![CDATA[Teardowns]]></category>
		<category><![CDATA[Zynga]]></category>

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		<description><![CDATA[These posts originally ran on TechCrunch.  You can check out my previous analyses of Groupon, Zynga, and Chegg.  And my interviews with Bambi Francisco at Vator.tv here and here. Don&#8217;t call it a comeback I been here for years Rockin my peers and puttin suckas in fear Makin the tears rain down like a MON-soon [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worldaccordingtocarp.wordpress.com&amp;blog=9400617&amp;post=210&amp;subd=worldaccordingtocarp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;">These posts originally ran on <a href="http://techcrunch.com/2010/06/05/teardown-chegg/" target="_blank">TechCrunch</a>.  You can check out my previous analyses of <a href="../2010/05/04/techcrunch-teardown-what-makes-groupon-tick/" target="_blank">Groupon</a>, <a href="../2010/05/14/techcrunch-teardown-zynga/" target="_blank">Zynga</a>, and <a href="http://worldaccordingtocarp.wordpress.com/2010/06/07/techcrunch-teardown-chegg-is-a-money-machine/" target="_blank">Chegg</a>.  And my interviews with <a href="http://vator.tv/news" target="_blank">Bambi Francisco</a> at Vator.tv <a href="http://vator.tv/news/2010-06-07-chegg-estimated-to-generate-130m-yearly" target="_blank">here</a> and <a href="http://vator.tv/news/2010-05-25-zynga-and-facebook-had-to-play-nice" target="_blank">here</a>.</p>
<p style="text-align:center;">Don&#8217;t call it a comeback<br />
I been here for years<br />
Rockin my peers and puttin suckas in fear<br />
Makin the tears rain down like a MON-soon<br />
Listen to the bass go BOOM<br />
Explosion, overpowerin<br />
Over the competition, I&#8217;m towerin</p>
<p style="text-align:center;">LL Cool J, “<a href="http://www.pandora.com/music/song/ll+cool+j/mama+said+knock+you+out" target="_blank">Mama Said Knock You Out</a>” (1990)</p>
<p>Founded in 2000, Internet radio startup, Pandora, has had more name changes than <a href="http://www.nme.com/news/pdiddy/33800" target="_blank">Diddy</a>, more styles than <a href="http://www.stylelist.com/2008/08/14/madonna-fashion/" target="_blank">Madonna</a>, and more near-death experiences than <a href="http://www.seattlepi.com/tvguide/421298_tvgif7.html" target="_blank">Ozzy</a>.  Through it all, the company has systematically listened to and catalogued every song by hand along 400 different attributes to provide one of the most personalized music experiences in the world.  Based on recent growth rates, the release of Apple’s new iPhone operating system as well as Android’s emergence as a solid platform, I project the company will have 100MM registered users by the end of the year and generate $125MM in revenues in 2010 (at an average of just $.146 per user per month).  However, just like the aging metal singer, Pandora’s long-term health is far from assured.  The key question: Is Pandora scooping up barrels full of pennies in front of an oncoming Apple steamroller?</p>
<p><span style="text-decoration:underline;">Company History and Finally Getting User Traction</span></p>
<p>While Pandora has raised more than $56.3MM in capital, the company subsisted on $12.3MM for nearly a decade, including $1.5MM over a four year span when no investor was willing to put in any new money.  This is a company comprised of passionate musicologists and savvy management experienced at putting the needs of the company ahead of their own.  After two previous business models failed to get traction, Pandora Radio launched in August, 2005 and garnered 2.5MM users in the first 10 months.  By October, 2007, 8.5MM listeners had registered and were joining at a clip of 500K new users a month.</p>
<p>Then the company’s prospects were forever changed with the release of Pandora’s iPhone app in July, 2008.  It was the top downloaded app that year and its registered users went from 17MM in Q3 2008 to 50MM at the end of Q1 2010.  Mobile (and other connected devices) now account for 30% &#8211; 40% of <a href="http://gigaom.com/2010/01/12/pandora-everywhere/" target="_blank">Pandora’s usage</a> and this will continue to rise.</p>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-registered-user-growth-by-quarter.jpg"><img class="alignleft size-large wp-image-212" title="Pandora Teardown-  Registered User Growth By Quarter, Steven A. Carpenter" src="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-registered-user-growth-by-quarter.jpg?w=592&#038;h=353" alt="" width="592" height="353" /></a></p>
<p>As you can see from the chart from Compete, fewer people as a percent of the user base are going to the website, preferring to listen to Pandora on their mobile device.</p>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-chart-compete-uniques.jpg"><img class="alignleft size-full wp-image-222" title="Pandora Teardown Chart- Compete Uniques" src="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-chart-compete-uniques.jpg?w=785&#038;h=259" alt="" width="785" height="259" /></a></p>
<p><span style="text-decoration:underline;">Pandora’s 5 Key Assets</span></p>
<p>Pandora competes in a <a href="http://www.rbr.com/radio/23942.html" target="_blank">highly competitive industry</a> where traditional and satellite radio broadcasters battle with streaming music services, such as Rhapsody, and highly anticipated new entrants such as Rdio, Spotify, Google, and Apple.</p>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-industry-landscape.jpg"><img class="alignleft size-full wp-image-223" title="Pandora- Industry Landscape" src="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-industry-landscape.jpg?w=604&#038;h=565" alt="" width="604" height="565" /></a></p>
<p>Pandora has five key assets that are difficult to replicate at scale:</p>
<ol>
<li>The Music Genome: Pandora has created a proprietary database of attributes that personalize and recommend music in the most effortless user experience today.</li>
<li>Preferences Database:  Pandora has a <a href="http://blog.ericgoldman.org/archives/2007/10/pandora_founder.htm" target="_blank">treasure-trove</a> of more than 1B thumbs up/thumbs down/skips interactions to augment the Genome.  The company has said that listeners interact 7-8 times per hour to give feedback or configure settings.  This gives the company three advantages over traditional radio: higher levels of personalization, more opportunities to monetize, and additional demographic data.</li>
<li>Large Customer Base:  Advertisers buy reach, not music.  With 50MM registered users and 25MM+ listeners a month, Pandora is now an attractive advertising platform.   The large base allows Pandora to segment and geo-target to achieve higher CPM’s.</li>
<li>Distribution:  As the de facto Internet radio product, the company has been aggressive to partner with as many home electronics manufacturers as possible.  One can access Pandora on Sonos, Blue-Ray players, Radio’s, Digital Media Players, Home Theater Systems, and Car Radios.  They key driver, of course, is the iPhone app.</li>
<li>Experience and Clout with SoundExchange/Label Relations:  The biggest barrier to entry and the most significant cost of operating a music service is dealing with the record label and SoundExchange over royalties.  Pandora has years of experience dealing with this complex system and has so many users now that the company can strike more favorable deals than smaller players.</li>
</ol>
<p><span style="text-decoration:underline;">Pandora Makes Money, Pennies At A Time</span></p>
<p>Pandora has three tiers of service, 40 hours/month of free ad-supported music, $.99/month for unlimited listening after 40 hours, and $36/year Pandora One, and it makes a little off of affiliate fees from track downloads- but nearly all of its revenue comes from advertising.</p>
<p>Based on revenue and average user numbers released by the company in 2008 and 2009, and using simple ratios, I estimate the company will average just over 70MM registered users for the year and generate close to $.15 per user per month, on average, or $1.75/year, up from $.138 and $1.66 respectively last year.  To be clear, this is not to say that Pandora will average 70MM <em>listeners</em> over the year.  This is clearly a scale business since royalties are variable with each hour listened and there is little margin for error.</p>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-annual-financials.jpg"><img class="alignleft size-large wp-image-224" title="Pandora Teardown- Annual Financials, Steven A. Carpenter" src="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-annual-financials.jpg?w=571&#038;h=99" alt="" width="571" height="99" /></a></p>
<p>Traditionally, CPM’s for Internet and radio have been the <a href="http://www.slideshare.net/CMSummit/ms-internet-trends060710final)" target="_blank">lowest compared to every other form of advertising</a>, other than outdoor.  Online, audio, and mobile (another low CPM medium) are the three advertising channels available to Pandora.  While a home page takeover can garner a $20 CPM, an audio ad can be as low as $4, and a little banner on the iPhone $.50 CPM.</p>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2010/06/ad-rates.jpg"><img class="alignleft size-full wp-image-226" title="Pandora Teardown: Morgan Stanley Ad Rates" src="http://worldaccordingtocarp.files.wordpress.com/2010/06/ad-rates.jpg?w=608&#038;h=458" alt="" width="608" height="458" /></a></p>
<p>In an interview with Bambi Francisco last year, the company <a href="http://vator.tv/news/show/2009-05-26-pandora-sees-revenue-up-80-this-quarter" target="_blank">stated</a> that they are getting average CPM’s of between $8 and $10.  But not all ads are created equal and early mobile advertising has been in the $1 to $2 range.  Depending on where a user listens, ad type and frequency, sell-thru rates, and frequency caps, Pandora is generating different CPM’s by the hour.  I assume the company will run two ads per hour with some being of “high quality” CPM’s of $10, some of “medium quality” of $7, and some of “low quality” of $4 across its inventory to get the following chart:</p>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-gross-margin-by-experience.jpg"><img class="alignleft size-large wp-image-227" title="Pandora Teardown- Gross Margin By Experience, Steven A. Carpenter" src="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-gross-margin-by-experience.jpg?w=572&#038;h=286" alt="" width="572" height="286" /></a></p>
<p>Based on those assumptions, I project the average Pandora listener who listens to 11.6 hours a month generates $.228 in revenue and $.0767 in gross margin.  Depending on the customer lifetime value (how many months the average customer listens), this does not leave a lot of money left over to spend on marketing to acquire new users.</p>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-cumulative-gross-margin.jpg"><img class="alignleft size-large wp-image-229" title="Pandora Teardown- Cumulative Gross Margin, Steven A. Carpenter" src="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-cumulative-gross-margin.jpg?w=575&#038;h=265" alt="" width="575" height="265" /></a></p>
<p>There are passionate Pandora customers that easily surpass the free 40 hour per month limit.  Because of the chart above, you can see that if the company does not monetize its heaviest users smartly, it could literally go bankrupt from the variable royalty fees.  I assume that when a listener pays the incremental $.99 she is likely go to <em><span style="text-decoration:underline;">way</span></em> over.  Based on my analysis, Pandora breaks-even on its royalty fees at 120 hours a month (4 hours every day).</p>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-monthly-upgrade-breakeven.jpg"><img class="alignleft size-full wp-image-231" title="Pandora Teardown- Monthly Upgrade Breakeven, Steven A. Carpenter" src="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-monthly-upgrade-breakeven.jpg?w=575&#038;h=505" alt="" width="575" height="505" /></a></p>
<p>For its premium customers that pay $3/month or $36/year, they would have to listen to 8 hours every single day for the entire year to breakeven on royalties.</p>
<p><a href="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-pandora-one-breakeven.jpg"><img class="alignleft size-full wp-image-232" title="Pandora Teardown- Pandora One Breakeven, Steven A. Carpenter" src="http://worldaccordingtocarp.files.wordpress.com/2010/06/pandora-pandora-one-breakeven.jpg?w=601&#038;h=451" alt="" width="601" height="451" /></a></p>
<p>This is the math that Pandora must do on a daily basis.  The company needs to be smart at predicting and monitoring its listener behavior.</p>
<p><span style="text-decoration:underline;">Strategy: Pandora Platform</span></p>
<p>Pandora’s goal is four-fold: 1) to provide the most personalized music recommendation service, 2) to gradually add in as many high CPM advertising opportunities without degrading the user experience, 3) to carefully monitor and project listening hours by its heavy listeners, and 4) to be available wherever and whenever people consume music.  Because of the high variable cost of music royalties imposed on the business, Pandora is paying between 60%-70% of revenues to SoundExchange.  This leaves very little margin to spend on customer acquisition, so ubiquity is the only way it will grow its user base.</p>
<p><span style="text-decoration:underline;">Pandora Is Still At Risk</span></p>
<p>Despite reaching nearly 100MM by the end of 2010, the company still faces many challenges:</p>
<ol>
<li>Size Matters: Compared to all the other music streaming services, Pandora’s catalog is quite small.  Comprised of 700K tracks, the company has made a conscious decision to filter out many albums.  While this may not be a big deal to many listeners, it does mean that Pandora tends to repeat songs more than the others.</li>
<li>Limited Reach: Because of the restrictions placed upon the company by the royalty holders, Pandora is only available in the United States.  This situation will need to change over the next few years or Pandora’s upside will be severely impacted.</li>
<li>New Entrants: Rdio, Spotify, Google (http://www.dmwmedia.com/news/2010/06/15/cnet-google-music-service-could-debut-fall)</li>
<li>AT&amp;T Data Plan Changes:  AT&amp;T’s decision to limit data plans could be potentially disastrous for Pandora.  This situation will have to be watched closely.</li>
<li>Limited Listening Options:  While the simplicity of the product makes Pandora such a compelling, frictionless experience, customers may miss no rewind or repeat, limited skipping, and the inability to pick whatever they want to listen to.</li>
</ol>
<p>If you go back and consider the 5 core strengths of Pandora, there is one other company that has them too- Apple.  Once Apple gets serious about streaming music (and it will), Pandora will face the biggest challenge in its history.  Therefore, I expect Pandora to generate alot of strategic interest from Google, Clear Channel, Sirius/XM, and traditional radio broadcaster CBS.  I expect Pandora to be acquired in the next 24-36 months.</p>
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		<title>TechCrunch Teardown: Chegg Is A Money Machine</title>
		<link>http://worldaccordingtocarp.wordpress.com/2010/06/07/techcrunch-teardown-chegg-is-a-money-machine/</link>
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		<pubDate>Mon, 07 Jun 2010 18:11:06 +0000</pubDate>
		<dc:creator>Steven Carpenter</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[TechCrunch Teardown]]></category>
		<category><![CDATA[chegg]]></category>
		<category><![CDATA[groupon]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://worldaccordingtocarp.wordpress.com/?p=204</guid>
		<description><![CDATA[This post originally ran on TechCrunch.  You can check out my previous analyses of Groupon and Zynga. Chegg may very well be the fastest-growing, most successful, second-generation e-commerce startup that you hardly ever hear about,except maybe for the fact that it’s raised more than $140 million. Chegg is the “Netflix for textbooks.” It lets students [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worldaccordingtocarp.wordpress.com&amp;blog=9400617&amp;post=204&amp;subd=worldaccordingtocarp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em> </em></p>
<p>This post originally ran on <a href="http://techcrunch.com/2010/06/05/teardown-chegg/" target="_blank">TechCrunch</a>.   You can check out my previous analyses of <a href="../2010/05/04/techcrunch-teardown-what-makes-groupon-tick/" target="_blank">Groupon</a> and <a href="http://worldaccordingtocarp.wordpress.com/2010/05/14/techcrunch-teardown-zynga/" target="_blank">Zynga</a>.</p>
<p><a href="http://www.chegg.com/">Chegg<img src="http://i.ixnp.com/images/v6.33/t.gif" alt="" /></a> may very well be the  fastest-growing, most successful, second-generation e-commerce startup  that you hardly ever hear about,except maybe for the fact that it’s  raised more than $140 million.  Chegg is the “Netflix for textbooks.”   It lets students across 6,400 college campuses rent from a virtual  bookstore containing 4.2 million books.  Based on my analysis (which I  get into more detail below), the company is on track to generate $130  million in revenues in 2010, up from $25 million in 2009, and $10  million in 2008.  During the January, 2010 semester, I estimate the  company made close to $1 million in revenue a day, up fivefold from  $200,000/day the previous January, and it should double that this coming  September.  My analysis suggests Chegg will do close to $50 million in  revenue this September alone.  It is underappreciated, to say the least.</p>
<p>Chegg is disintermediating the <a href="http://online.wsj.com/article/SB124990362890119179.html">$5B+  college textbook market<img src="http://i.ixnp.com/images/v6.33/t.gif" alt="" /></a> by providing a  low-cost, short-term, nationwide rental alternative to the high-priced  university bookstore.  This disruptive model will likely shrink industry  revenues by half in the coming years, with Chegg in a leadership  position to command 80%+ market share.  The key questions, of course,  are: 1) Is this a winner-take-all market, 2) What can Chegg do to fend  off the likes of the major bookstore owners, Barnes &amp; Noble and  Follet, as well as Amazon and Apple, and 3) Is Chegg a harbinger of a <a href="../2010/02/01/the-new-golden-age-of-renting/">new  age of startup rental services<img src="http://i.ixnp.com/images/v6.33/t.gif" alt="" /></a>?</p>
<p><strong>Old School</strong><br />
The Chegg story is different from those of other breakout startups, such  as <a href="http://techcrunch.com/2010/05/02/teardown-groupon/">Groupon</a> and <a href="http://techcrunch.com/2010/05/13/zynga-teardown/">Zynga</a>,  in five key ways.  First, rather than creating an entirely new  industry, Chegg introduced a proven service concept and relied on  established customer behavior (mail-order rentals) in an old, highly  dysfunctional category, whose customers felt captive and where costs  were spiraling out of control.  Second, founded in 2003, the company  took four years to find its business, so it was not a rocketship from  inception.  Third, rather than targeting a broad audience, Chegg focused  on solving the pain point of a specific customer set desperate for an  alternative.  Fourth, Chegg, like traditional e-tailers Amazon and  Zappos, requires a complex infrastructure to handle warehousing,  shipping, and returns for millions of physical items, as well as a  customer service desk that is highly seasonal.  And fifth, because Chegg  is innovating in an existing industry, the company faces rampant  competitive threats from both the old guard and new entrants alike.</p>
<p><strong>Not Just Extra Beer Money</strong><br />
According to the <a href="http://nces.ed.gov/fastfacts/display.asp?id=76">Department of  Education<img src="http://i.ixnp.com/images/v6.33/t.gif" alt="" /></a>, the annual cost of  tuition, room and board for a four-year public institution is now  $13,500, while a private university will set you back $30,400.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/06/chegg-chart-1-soaring-college-costs.jpg?w=600" alt="" /></p>
<p>While college tuition costs have far outstripped inflation, having  grown at an average rate of 7.74% per year since 1978, guess what  constitutes the second highest educational expense for college students?   Textbooks.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/06/chegg-chart-2-textbook-cpi-growth.jpg?w=600" alt="" /></p>
<p>And those costs have grown at an average annual rate of 6.9% over the  same time period, <a href="http://mjperry.blogspot.com/2009/09/textbook-prices-have-risen-faster-than.html">more  than the growth of medical care expenses<img src="http://i.ixnp.com/images/v6.33/t.gif" alt="" /></a>, causing real hardship  to students who can already barely afford to put themselves through  school.  The issue of textbook affordability is so acute that in 2005  Congress asked the Department of Education to conduct a <a href="http://www2.ed.gov/about/bdscomm/list/acsfa/edlite-txtbkstudy.html">study<img src="http://i.ixnp.com/images/v6.33/t.gif" alt="" /></a> on the matter and then  released a plan in May, 2007 to make textbooks more affordable.</p>
<p><strong>BMOC: Big Monopolist on Campus</strong></p>
<p>According to the <a href="http://www.nacs.org/Research/IndustryStatistics/HigherEdFactsFigures.aspx">National  Association of College Stores<img src="http://i.ixnp.com/images/v6.33/t.gif" alt="" /></a>, students have  historically been paying nearly identical prices for both new and used  textbooks.  Last year, the average list price for a “new textbook” was  $64 compared to $57 for a “used textbook.”</p>
<p>When you consider that bookstores are making significantly higher  margins on used vs. new books (35.7% to 22.3%) as a result of taking  advantage of students by buying back (for very little money) the very  books they just sold them last semester, its is clear that bookstores  have little incentive to change.  Students, on the other hand, are more  than ready for a more economical solution that treats them like  customers.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/06/chegg-chart-4-book-margins.jpg?w=600" alt="" /></p>
<p><strong>“Hi, I’m Chegg”</strong></p>
<p>Chegg launched its rental service in 2007 and it quickly gained  traction with students.  Highly dependent on the fall and spring  semesters when the majority of textbook-buying occurs, Chegg saw a  nearly 2X increase in traffic to its website  from Fall, 2009 to Winter,  2010.  In January, it drew 1.3 million unique visitors, according to  Compete.  This was 10 times more than its closest startup competitor, <a href="http://www.bookrenter.com/">Bookrenter<img src="http://i.ixnp.com/images/v6.33/t.gif" alt="" /></a>.  Based on its current  growth pattern, I expect to see another 2X – 2.5X increase in traffic to  the website this fall.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/06/chegg-chart-6-compete-chart.jpg?w=600" alt="" /></p>
<p><strong>How Fast is Chegg Growing?</strong></p>
<p>Sometime in 2008, Chegg began publishing on its homepage a real-time  tally of the total dollars the company was saving its customers.  Thanks  to screenshot captures and Google image search, I was able to put  together the following chart, which shows the explosive growth the  company has experienced since the beginning of 2010.  The company passed  the $100 million savings mark on January 11, 2010 after two years of  operation and needed just an additional three months to cross $200  million in May.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/06/chegg-chart-6-total-saved-off-list.jpg?w=600" alt="" /></p>
<p><strong>Financial Report Card</strong></p>
<p>Jim Safka, the former Chegg CEO, said in an <a href="http://www.nytimes.com/2009/07/05/business/05ping.html">interview<img src="http://i.ixnp.com/images/v6.33/t.gif" alt="" /></a> that the company  generated $10 million in revenues in 2008.  According to a company press  release, Chegg saved students just over $16 million in 2008.  That  means the company is saving students 63% off the list price of books and  making 37% in revenue.  Using this ratio, I estimate the company did  close to $1 million in revenue per day during the winter semester  2009-2010, an increase of four to five times its daily average of  $200,000 a day during “off peak” business days.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/06/chegg-chart-10-revenue-per-day.jpg?w=600" alt="" /></p>
<p>Based on this ratio, I estimate Chegg generated $25 million in 2009  and will do $130 million in revenues in 2010, accounting for increased  traffic and awareness, almost half of which ($50 million) will come in  September alone.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/06/chegg-chart-7-total-annual-revenues.jpg?w=600" alt="" /></p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/06/chegg-chart-8-revenues-by-month.jpg?w=600" alt="" /></p>
<p>Based on my analysis, Chegg is likely operating at breakeven or at a  slight loss each month, making the bulk of its profits in September and  January.  The reason for this is the complex and expensive warehouse and  customer service operations required for this business.</p>
<p>Chegg hires three different tiers of employees: full-time engineering  and marketing, warehouse, and customer service.  Chegg needs to  preserve as much flexibility as possible with its customer service and  warehouse teams, so that they can be ramped up or down depending on the  time of the year.  When things are slow, the company still needs to  carry the costs of its warehouse.</p>
<p>With a strong affiliate program that costs the company 8% of  revenues, and its textbook buyback program, Chegg’s profitability comes  down to how effectively they manage three aspects of the business: 1)  textbook wholesale cost, 2) warehouse efficiency, and 3) customer  service operations.  These are three competencies that are very  difficult to learn and mimic, creating strong barriers to entry.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/06/chegg-chart-9-monthly-pl.jpg?w=600" alt="" /></p>
<p>Chegg is clearly planning for continued future growth.  In February,  the company announced plans for a brand-new warehouse facility in  Shepherdsville, Kentucky, which will cost the company $27 million and  employ another 100 full-time and 1,200 seasonal employees.  Based on my  analysis, Chegg will likely have to double its monthly revenue run rate  to $10 million in order to cover these additional expenses.  Chegg had  previously raised $55 million in debt in November, 2009 to invest in  this area.</p>
<p><strong>Is This A Winner-Take-All Market?</strong></p>
<p>The nascent textbook rental market is looking a lot like the early  days of the online DVD rental business.  Online-only startup, Netflix,  managed to out-innovate, out-operationalize, and outlast its deeper  pocketed rivals—mainly Blockbuster—that had the added advantages of a  local physical storefront and customers who already rented movies!</p>
<p>The potential challenges for Chegg look a lot like those facing  Netflix a few years ago (and a key one that does not):</p>
<ul>
<li>Lack of a physical footprint on campus</li>
<li>Industry long dominated by a few, deep-pocketed players; in this  case, Barnes &amp; Noble and Follett, which operate more than 1,500  campus bookstores between them</li>
<li>Impending threat of digital replacement of physical goods</li>
<li>A seasonal product need that does not fully utilize operational  capacity</li>
</ul>
<p>But here is what Chegg does better than anybody else, which makes it  difficult to compete against and win:</p>
<ol>
<li>Test Quickly and Fast Rollout:  The company can test concepts in  discernable communities with limited risk and capital outlay.  At the  formation stage, the company could limit the number of books it needed.   As it grows, it can roll out new services quickly after proving out the  concept at say, Florida State.</li>
<li>Marketing:  There is nothing as viral as a college campus.  FTW!</li>
<li>Operational Excellence:  Like Netflix, Chegg is excellent at pick,  pack, ship, and return.  This is incredibly difficult to do.  And will  become more so when the company begins experimenting with extending the  model to other books.  See #1.</li>
<li>Scalable:  Chegg will always have better inventory than local  bookstores and better pricing.  There is nothing stopping Chegg from  offering other kinds of books for rent.</li>
<li>Customer Service:  30-Day refunds, free return shipping, customer  support, tree planting.  As I mentioned above, managing for peak and  off-peak times is difficult.</li>
</ol>
<p>Based on my financial analysis above, operating a physical bookstore  and running an online rental service require different core  competencies.  I believe this is a winner-take-all business and that  Chegg should control 80%+ market share over time.</p>
<p><strong> Strategic Plan</strong></p>
<p>In order to further ensure its position as market leader, I believe  Chegg should position itself as the “Amazon for College Students” and  cater to their unique university needs.  The company should also go deep  into expanding its classroom offerings, such as class notes and digital  goods.  Here are some other things it could do</p>
<ol>
<li>Partner with bookstores for physical presence and kiosks a la Red  Box</li>
<li>Expand its assortment of books to leverage its operational expertise  and capacity</li>
<li>Expand classroom offerings and potentially acquire companies in this  space, such as lecture capture company, Echo 360</li>
<li>Embrace digital a la Netflix and partner with publishers</li>
<li>Work with Apple and <a href="http://gigaom.com/2010/06/02/kno/">e-reader  company Kno<img src="http://i.ixnp.com/images/v6.33/t.gif" alt="" /></a> (started by Chegg  founder Osman Rashid)</li>
</ol>
<p>The big question for Chegg down the line is how do they counter the  cyclicality of the textbook business with more steady streams of  revenue.  I’d rent a novel for $5 if there was an easy way to return it.   Wouldn’t you?</p>
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		<title>TechCrunch Teardown: Zynga&#8217;s Profit Machine At Risk</title>
		<link>http://worldaccordingtocarp.wordpress.com/2010/05/14/techcrunch-teardown-zynga/</link>
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		<pubDate>Fri, 14 May 2010 16:10:54 +0000</pubDate>
		<dc:creator>Steven Carpenter</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[groupon]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[TechCrunch]]></category>
		<category><![CDATA[Zynga]]></category>

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		<description><![CDATA[This post originally ran on TechCrunch.  You can check out my previous analysis of Groupon. Like YouTube, Twitter, and Groupon, social gaming pioneer, Zynga is a member of the “fastest from founding to $1B valuation” club, having earned its membership in just 19 months. There are two significant traits that distinguish Zynga from its comparables, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worldaccordingtocarp.wordpress.com&amp;blog=9400617&amp;post=195&amp;subd=worldaccordingtocarp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This post originally ran on <a href="http://techcrunch.com/2010/05/13/zynga-teardown/" target="_blank">TechCrunch</a>.  You can check out my previous analysis of <a href="http://worldaccordingtocarp.wordpress.com/2010/05/04/techcrunch-teardown-what-makes-groupon-tick/" target="_blank">Groupon</a>.</p>
<p>Like YouTube, Twitter, and Groupon, social gaming pioneer, Zynga is a  member of the “fastest from founding to $1B valuation” club, having  earned its membership in just 19 months.</p>
<p>There are two significant traits that distinguish Zynga from its  comparables, however.  One, Zynga has generated the highest revenue and  profitability numbers of any startup ever in such a scant amount of time  (more so than even Facebook itself to date).  Based on my estimates,  Zynga is likely making a 30% net margin on $50 million in revenue <em>a  month</em>, or close to $15 million in profit <em>a month</em>.  Two,  Zynga’s complicated relationship with Facebook means the company has  less control of its own destiny.  Zynga is under significant pressure to  make a series of <a href="http://techcrunch.com/2010/05/07/zynga-gunning-up-and-lawyering-up-for-war-against-facebook-with-zynga-live/">strategic  moves</a> to ensure its continued success.  If it cannot do so, its  attractive revenue and profitability metrics are certain to be impacted.</p>
<p>In this teardown, I will detail how Zynga achieved its rapid success  and dive into the key challenges facing the company.</p>
<p><strong>What is Zynga?</strong></p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/zyngauserstable.png?w=600" alt="" /></p>
<p>Zynga is the leading producer of online casual social games that can  be played with friends and family across the leading social networks, on  mobile phones, and now on the web.  Indeed, playing games is one of the  most popular activities on Facebook, up there with looking at profiles,  sharing photos, and “liking.”  As you can see from information I pulled  from <a href="http://www.appdata.com/leaderboard/developers/">AppData<img src="http://i.ixnp.com/images/v6.29/t.gif" alt="" /></a>, Zynga’s 246 million  unique users per month means that over half of Facebook users are  playing Zynga’s games.  Zynga has almost 5 times more players than  Electronic Arts, its closest competitor.</p>
<p>While Zynga got its start with social versions of already-proven  gaming titles such as Risk, Battleship, Boggle, Blackjack, and Texas  HoldEm Poker, it quickly applied what it learned about these new gaming  experiences to create its own franchises.  In a short amount of time,  Zynga has developed worldwide hits such as Farmville, Café World, Mafia  Wars, Petville, and Fishville.  Farmville alone now attracts over 100  million unique users per month, just 10 months after it launched.  While  the company has been accused of borrowing heavily from predecessor  games, there is no denying the fact that Zynga is an expert at applying  social gaming mechanics at a scale unlike any other company.</p>
<p><strong>How Profitable Is Zynga?</strong></p>
<p>There already has been a fair amount of work done to try and estimate  Zynga’s revenues.  Rather than focus on the top line, I took a stab at  coming up with an estimate of the company’s profitability.  Assuming an  annualized revenue rate of <a href="http://www.businessinsider.com/chart-of-the-day-monthly-active-users-of-various-widgets-on-facebook-2010-4">$600  million<img src="http://i.ixnp.com/images/v6.29/t.gif" alt="" /></a>, or $50 million a  month, I arrive at a snapshot of what the financials might look like for  April, 2010.  (Note that $600 million estimate is on the high end, it  could be <a href="http://techcrunch.com/2010/05/03/zynga-revenue/">half  that</a> amount).</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/zyngafinancialmodel.png?w=600" alt="" /></p>
<p>According to <a href="http://www.businessweek.com/magazine/content/10_18/b4176047835883.htm">BusinessWeek<img src="http://i.ixnp.com/images/v6.29/t.gif" alt="" /></a>, Zynga now has 775  employees, which at a $10,000 fully-loaded cost per month (including  health care and taxes), would put its monthly obligations at $7.75  million.  It also is <a href="http://techcrunch.com/2010/03/31/sharespost-report-values-facebook-at-9-billion-estimates-2010-revenues-at-1-billion/">estimated</a> that the company spends between $5 million and $8 million a month on  Facebook advertising.  I believe this will be higher—$10 million per  month—as a result of the rule changes to Facebook’s feed and increasing  awareness for new platforms such as ZLive and the Zynga toolbar.  I  assume a significant infrastructure is required to serve 250 million  players so that is likely running about $10 million per month.   Transaction processing is difficult to estimate since PayPal usually  charges a flat rate (say $0.30) in addition to a small percentage of the  transaction, typically totaling 2% – 3%.  PayPal said last week that  Zynga is now its 2nd largest customer by volume, however, Zynga deals in  micro-transactions so a typical fee structure does not make sense.  In  the BusinessWeek article the company stated that they are paying “under  10%” for each transaction, so let’s use 10% to be conservative.</p>
<p>Based on these assumptions, I estimate that Zynga is earning at least  $15 million per month, or 30% net margin.</p>
<p>This is a significant number because of Facebook’s plan to force its  application developers to use its proprietary currency, Facebook  Credits, so it can take rent from all of the transactions happening on  the site.  A 30% transaction fee, which is what Facebook will demand,  along with shrinking revenues and increased marketing to raise awareness  of Zynga games on the web, could wipe out Zynga’s profit.</p>
<p><strong>How Fast Did Zynga Grow?</strong></p>
<p>According to the company, Zynga had 269 million active players in  April, 2010.  With that many people, it would be more accurate to talk  about “Zynga Nation” considering that number of players would make the  company the 4th largest country in the world—<a href="http://www.internetworldstats.com/stats8.htm">ahead of Indonesia<img src="http://i.ixnp.com/images/v6.29/t.gif" alt="" /></a> and right behind the  U.S.  Last April the Company reported 30 million monthly players, thus  Zynga has grown its monthly users by eightfold in just 12 months!  Facebook, in contrast, grew almost 2.5X from 200 million to 484 million  over the same time frame.  I put together the following chart from user  numbers released by the company over the past 18 months and you get a  sense for the scale of its rapid adoption.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/zyngauserschart.png?w=600" alt="" /></p>
<p><strong>How Did Zynga Grow So Quickly?</strong></p>
<p>There are six main drivers of Zynga’s growth.</p>
<p><strong>1.  It Was The Beneficiary of Facebook’s Growth</strong>:</p>
<p>There is no denying the fact that Zynga benefitted greatly from the  astronomical growth of Facebook itself.  To test this, I looked at both  companies’ announced monthly usage milestones since November, 2008.  As  you can see in the chart, the trend line suggests that as Facebook added  new accounts, those new users in turn discovered Zynga games.</p>
<p>So, on the one hand you could say that Zynga happened to be the right  company at the right time and is the beneficiary of a once-in-a-decade  tectonic shift in the Internet landscape.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/zyngavsfacebook.png?w=600" alt="" /></p>
<p><strong>2.  It Pioneered And Perfected Social Game Mechanics In Games  People Love:</strong></p>
<p>If only reason No. 1 was true then other early Facebook applications,  such as Slide and iLike, would have taken off in the same way; and they  did not.  And, as I mentioned earlier, Zynga has grown faster than  Facebook over the past year.  Zynga created addicting games with core  functionality that incorporated social elements and public interaction.   Rather than trying to “win” games in the traditional sense, game play  is an ongoing “experience” that does not end, where people play with one  another, and others outside of the game play can follow along.  As you  can see, Zynga accounts for 31% of all active applications on Facebook,  more than 2 times Facebook’s own apps.  Clearly, Zynga has given people  something to do on social networks.  You even could make the argument  that Facebook grew because of the value Zynga brought to the experience.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/zyngatop20games.png?w=600" alt="" /></p>
<p><strong>3.  It Took Advantage of The Facebook Feed</strong></p>
<p>Zynga was aggressive in promoting game updates in user news feeds.   This allowed Zynga to get in front of millions of potential players  without having to pay for customer acquisition.  With Facebook removing  this functionality, you can see how it could directly impact the  company’s profitability by requiring it to increase marketing for the  same level of promotion .</p>
<p><strong>4. It Used Its Installed Base to Cross Promote Other  Properties</strong></p>
<p>In addition to expertly using the Facebook feed, Zynga was smart at  using its in-game inventory to raise awareness of its other games.  I  looked at the company’s top 13 games, which account for 98% of all Zynga  monthly players on Facebook.  You can see in the “Months Live” column  how Zynga leverages the traffic from its big franchises, such as  Farmville, Texas Holdem, and Mafia Wars to introduce its new games.   Notice that its newest title, Treasure Isle, which launched just last  month is already the 4th largest game, having attracted its user numbers  without the benefit of the Facebook feed.  Preserving engagement of  those long-standing hits is a critical component of its getting players  to become aware of new games.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/zyngagamesmonthslive.png?w=600" alt="" /></p>
<p><strong>5. It Used It’s Capital Resources Wisely</strong></p>
<p>Because of Nos. 1 and 4 above, Zynga generated higher revenues and  returns on its games, giving it access to advertising dollars that its  competitors could not match.  In addition, Zynga was able to acquire  fast growing properties, such as <a href="http://techcrunch.com/2008/07/22/zynga-raises-29-million-b-round-led-by-kleiner-perkins-and-buys-virtual-world-facebook-app-yoville/">Yoville</a> and <a href="http://techcrunch.com/2010/02/11/zynga-serious-business/">Friends  For Sale</a>, with its valuable stock and then leverage its  distribution system to acquire new users.  The company also continues to  sit on a warchest of its largely unspent <a href="http://www.crunchbase.com/company/zynga">$219 million<img src="http://i.ixnp.com/images/v6.29/t.gif" alt="" /></a> in venture capital that  it was able to raise because of its rapid success.</p>
<p><strong>6. It Figured Out How To Get People To Pay For Virtual Goods</strong></p>
<p>Despite years of hype and numerous failed attempts at building a  business based on virtual goods, Zynga was the first U.S. company to  make it a reality. Who would have thought that millions of people would  spend real money on a special octopus for their aquarium or a prized pig  for their farm?  Zynga deserves a lot of credit for effectively  converting 1%-2% of its significant audience into paying customers.</p>
<p><strong>What Are Its Competitive Advantages?</strong></p>
<p>Zynga creates, launches, and manages games better than any other  company.  Games are a hit-driven business and have become more like  Hollywood blockbusters in their heavy development costs and large  marketing budgets.  It is not inconceivable for EA to spend many years  and $100 million to create and market a new game.</p>
<p>Zynga does this at a fraction of the time and cost.  For example, the  company took just 5 months and 25 people to launch Café World, which  now boasts close to 30 million players.  The company did this for likely  under $10 million in development and $20 million – $30 million in  marketing.  So it has both a development and marketing cost advantage  over EA and other traditional gaming companies.</p>
<p>Zynga has also perfected “in-game evolution”—meaning the company is  continually making enhancements to game play after it has shipped the  product.  By methodically monitoring how players are using the games, it  can make continuous improvements to increase engagement, and therefore,  revenue opportunities.</p>
<p>Zynga is expert at building social mechanics into gameplay to boost  its user base.  Innovative tasks such as getting friends to clean your  aquarium or needing “neighbors” to assist you reinforces the  proposition, but also helps Zynga scale much more quickly and  efficiently.  Zynga seems to do this much better than others</p>
<p>Lastly, Zynga has raised more money than any other company in the  space.  The company was smart to build capital resources when it could  because it allows them to outspend smaller competitors and to compete  with larger companies such as Facebook and Apple.</p>
<p><strong>Zynga’s Moment</strong></p>
<p>At this time, Zynga faces three significant challenges to its  business.  And it is playing itself out in realtime.</p>
<ol>
<li><strong>Maintain Revenues/Profitability Amid “Mortal” User Growt</strong><strong>h:</strong> Zynga’s incredible hockey stick growth of the past 2 years appears to  have come to an end.  Comparing its growth from July – September, 2009  where it doubled its monthly players, last month was completely flat.   Zynga needs to launch new hit franchises to continue high levels of  engagement and convert a higher percentage of its players to pay for  premium services and virtual goods.</li>
<p><strong>Strong Growth July, 2009-September, 2009</strong><br />
<img src="http://tctechcrunch.files.wordpress.com/2010/05/zyngamauup.png?w=600" alt="" /></p>
<p><strong>Growth Flattening April, 2010-May, 2010</strong><br />
<img src="http://tctechcrunch.files.wordpress.com/2010/05/zyngamau.png?w=600" alt="" /></p>
<li><strong>Become Less Reliant On Faceboo</strong><strong>k:</strong> As <a href="http://techcrunch.com/2010/05/08/zyngas-struggle-for-independence-bailing-on-tagged-zlive-to-launch-soon/">TC  reported</a> last week, Zynga is moving quickly to launch ZLive, as  well as individual destination sites for all of its games.  This is  critical to prevent the company from being <a href="http://techcrunch.com/2010/05/11/facebook-darth-vader-zynga/">held  hostage</a> to Facebook revenue share demands.  A 30% revenue share  could virtually eliminate Zynga’s bottom line.  As you can see below, it  has done a great job of getting a portion of its players to the first  of these sites for Farmville.  But, after a rapid ramp up, usage has  been stable for the last quarter.  It will similarly launch standalone  websites for its other properties.  Will its users embrace them?</li>
<li><strong>Prepare for Battle With Apple in Mobile:</strong> With over  60 million iPhones, iTouches, and iPads sold to date, Games are the No. 1  application in the Apple App Store.  Collectively mobile games are a  $3B+ a year business, according to <a href="http://investor.ea.com/events.cfm">Electronic Arts<img src="http://i.ixnp.com/images/v6.29/t.gif" alt="" /></a>.  Steve Jobs has stated  that the company is going to be aggressive in social gaming across the  iPhone and iPad with its next OS 4.0.  Additionally, if Apple also <a href="http://techcrunch.com/2010/05/05/apple-vip-ad/">controls  advertising</a> across apps, Zynga will lose another of its competitive  advantages in cross promotion.  It is unclear how Zynga will fare in  this increasingly competitive mobile ecosystem.  I suspect the company  will combine the social mechanics that have worked so effectively online  to a world where location is key, along with a continuous string of  compelling premium Apps.</li>
</ol>
<div id="TixyyLink">Read more:  <a href="http://techcrunch.com/2010/05/13/zynga-teardown/#idc-container#ixzz0nv8O9T95">http://techcrunch.com/2010/05/13/zynga-teardown/#idc-container#ixzz0nv8O9T95</a></div>
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		<title>TechCrunch Teardown: What Makes Groupon Tick</title>
		<link>http://worldaccordingtocarp.wordpress.com/2010/05/04/techcrunch-teardown-what-makes-groupon-tick/</link>
		<comments>http://worldaccordingtocarp.wordpress.com/2010/05/04/techcrunch-teardown-what-makes-groupon-tick/#comments</comments>
		<pubDate>Wed, 05 May 2010 04:27:54 +0000</pubDate>
		<dc:creator>Steven Carpenter</dc:creator>
				<category><![CDATA[Startups]]></category>
		<category><![CDATA[daily deals]]></category>
		<category><![CDATA[group buying]]></category>
		<category><![CDATA[groupon]]></category>
		<category><![CDATA[TechCrunch]]></category>
		<category><![CDATA[YouTube]]></category>
		<category><![CDATA[Zynga]]></category>

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		<description><![CDATA[This post originally ran on TechCrunch. Much has been written about the rapid growth and success of Chicago-based local daily deal company, Groupon. And it is for good reason. No other startup has gone more quickly from launch to $1 billion+ in valuation except YouTube (12 months), which Groupon achieved in 16 months with its [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=worldaccordingtocarp.wordpress.com&amp;blog=9400617&amp;post=191&amp;subd=worldaccordingtocarp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This post originally ran on <a href="http://techcrunch.com/2010/05/02/teardown-groupon/" target="_blank">TechCrunch</a>.</p>
<p>Much has <a href="http://techcrunch.com/tag/groupon/">been written</a> about the rapid growth and success of Chicago-based local daily deal  company, <a href="http://www.groupon.com/">Groupon<img src="http://i.ixnp.com/images/v6.28/t.gif" alt="" /></a>.  And it is for good  reason.  No other startup has gone more quickly from launch to $1  billion+ in valuation except YouTube (12 months), which Groupon achieved  in 16 months with its latest <a href="http://techcrunch.com/2010/04/18/its-official-groupon-announces-that-1-35-billion-valuation-round/">$135  million infusion</a> two weeks ago.  Just as unprecedented, the  popularizer of the “group coupon” increased its valuation 4X in the span  of just 3 months.  What is going on here?  Is Groupon yet another  example of frothy venture capital valuations or is the company one of  the next, enduring consumer Internet brands?</p>
<p><strong>The Teardown</strong></p>
<p>To find out, I did a teardown of Groupon’s business with data  available on its website over the most recent quarter, compared my  findings to what I calculated for the final three months of 2009, and  then looked at how all of this compares to the top competitors. I  conducted two analyses: 1) I looked at every deal across the Groupon  network for a single day last November and a day this past April to see  how revenue is scaling and how the company is benefiting from rapidly  opening support for new cities.  I then analyzed every deal listed on  the Groupon website across 5 cities (San Francisco, Boston, St. Louis,  San Diego, and Denver ) for all of Q4 2009 and Q1 2010 to determine how  the company is growing once it enters a market and to see how the  product mix is changing.  The key finding is that Groupon is achieving  considerable revenue growth across all measures: more customers, higher  deal prices, and rapidly expanding markets.</p>
<p><strong>How Groupon Makes Money</strong></p>
<p>Groupon takes the old <a href="http://www.entertainment.com/discount/home.shtml">Entertainment  Coupon Books<img src="http://i.ixnp.com/images/v6.28/t.gif" alt="" /></a> that your mom used to  buy and brings it to the social web.  Groupon sells a “Deal of the Day”  in each of it’s now 52 supported cities offering significant savings for  local restaurants, service providers, activities and memberships, and  takes a commission. The trick is that the deal is only “triggered” once  enough people buy in.  This creates the incentive to share the deal with  friends and family, until “the deal is on.”  It’s great for local  businesses because they can set the parameters for the offer and they  know a minimum for how many offers they will have sold in advance.  By  combining the social web and virality with hard-to-replicate deals,  Groupon has created a network-effects business for commerce that makes  its model highly attractive (hence, every week seems to bring new <a href="http://techcrunch.com/2010/04/07/groupon-clones-pop-up-like-mushrooms-in-the-united-states-too/">copycats</a>).</p>
<p><strong>Traffic</strong></p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/grouponcompete.jpg?w=600" alt="" /></p>
<p>Groupon had nearly 3 million unique visitors in March, up from  900,000 in September.  It is now bigger than <a href="http://woot.com/">Woot<img src="http://i.ixnp.com/images/v6.28/t.gif" alt="" /></a>, in terms of traffic,  and quickly approaching Zappos (5 million).  According to <a href="http://siteanalytics.compete.com/groupon.com+buywithmee.com+livingsocial.com+ideeli.com+woot.com/">Compete<img src="http://i.ixnp.com/images/v6.28/t.gif" alt="" /></a>, Groupon gets more of  its traffic from Facebook than any other site, including Google, and  when people are searching they are typing “groupon”- meaning it is  already enjoying the benefits of its brand equity as the company becomes  synonymous with the category.  As a result, Groupon is spending very  little money on search engine marketing (as opposed to say Netflix or  Amazon), which is a significant cost advantage.  Leading direct  competitor, <a href="http://livingsocial.com/">LivingSocial<img src="http://i.ixnp.com/images/v6.28/t.gif" alt="" /></a>, by contrast, flattened  out at 900,000 but now appears to be ramping up again.</p>
<p><strong>What Are People Buying?</strong></p>
<p>Coupons for restaurants, massages, discounted memberships to fitness  clubs and museums, local activities, tourist attractions, and  merchandise continue to make up the bulk of what is being sold.  You can  tell a lot about a city by what is being bought on Groupon.  To wit:</p>
<ul>
<li>Boston residents love laser hair  removal (655 purchases), gliding around town on Segways (4,311), and  learning how to fly a helicopter (2,575).  Hopefully not all on the same  day.</li>
<li>St. Louis residents love their plants and garden supplies  (6,106) and, of course, Llwelyn’s Pub (5,832)</li>
<li>San Diegans are into  Pole Dancing and unlimited carnival rides (3,875)</li>
<li>Denver loves them some Cold Stone Creamery (7,110) and Speed  Raceway (1,938)</li>
<li>Atlanta is into NASCAR  (1,063)</li>
<li>Chicagoans enjoy the Tall Ships (7,119)</li>
</ul>
<p>If you look at the top 10 deals by number of purchases, local  merchants appear to be getting more comfortable with the Groupon  marketing channel.  Restaurant coupons will also be popular but offers  like discounted clothing, flowers, house cleaning, and local events like  boat shows are increasingly appearing on the site.  As you can see  below, between the fourth quarter of 2009 to first quarter of 2010,  “Activities” replaced “Dining” as the #1 category and “Merchandise” took  a big jump.  My guess is that this will become more prevalent as  Groupon increases its salesforce and these more local merchants begin to  experiment with unique offers.  Consumers will benefit as they have the  opportunity to grab more of their favorite things at deep discounts.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/grouponcategories.png?w=600" alt="" /></p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/groupondeals.png?w=600" alt="" /></p>
<p><strong>How Big Is Groupon’s Business and How Fast Is It Growing?</strong></p>
<p>On April 16, 2010, Groupon had 31 deals, 45,910 paying customers and  sold nearly $1.3 million worth of coupons.  This was a significant  increase from the 17 deals, 10,018 customers and $240,000 in gross sales  it had on November 6, 2009.  Along every measurement I looked at—the  number of deals /day, average customers/deal, average deal price,  average gross revenue/deal—Groupon is seeing tremendous growth.  Of  particular importance is that its average deal price is increasing (from  $24.65 to $44.94) and it is rapidly opening up new markets.</p>
<p>All of this is what is causing Groupon’s revenues to scale quickly.   Assuming a 30% revenue share, Groupon netted $72,000, last November for a  monthly run rate of close to $1.5 million, assuming 20 deal days each  month. In April this had jumped 5X to $380,000, implying a monthly run  rate of $7.6 million. As you can see from the chart below, not only is  the number of deals increasing, but the number of customers per deal  more than doubled and Groupon was able to elevate the price per deal.   That formula of (more deals + more customers) X (higher ticket items)  seems to be working.</p>
<p>Based on these numbers and the company’s growth rate, Groupon should  easily surpass $150 million in revenues in 2010.  And as revenue ramps,  most of this will be pure profit since the company does not hold any  physical inventory and its customer acquisition costs are so low.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/grupontable3.png?w=600" alt="" /></p>
<p><strong>How Is Groupon Doing Once It Gets Into A Market</strong>?</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/groupontable4.png?w=600" alt="" /><br />
(Note:  For some reason, there are not deals listed for every day but  this seemed to be the case for both time periods, so we are looking at  an apples-to-apples comparison.  )</p>
<p>While there were nearly the identical number of deals during the two  time periods (106 vs. 107), Groupon more than doubled its average gross  revenues per sale from $23,000 to $47,000.  The company doubled the  average number of customers per deal from 874 to over 1,800 and  increased the deal price from an overage of $27.20 in Q4 to $38.36 in  Q1.  I also thought it was interesting that the most purchased deal in  Q1 was 7,119 (for a $16 ticket to ride the Tall Ships in Chicago), more  than double the most popular sale in Q4 (2,918 for a $15 Vegetarian  Dinner in Denver).</p>
<p><strong>How Is The Rampant Competition Affecting Groupon?</strong></p>
<p>Obviously I am not the only one running these numbers.  Because of  this dramatic growth and the wild profit potential of the emerging daily  deals category, a number of companies are trying to become <a href="../2010/01/21/the-fast-follow/">fast  followers<img src="http://i.ixnp.com/images/v6.28/t.gif" alt="" /></a>.  You can see a  comparison below of Groupon with its two most well-funded followers,  LivingSocial and <a href="http://www.buywithme.com/">BuyWithMe<img src="http://i.ixnp.com/images/v6.28/t.gif" alt="" /></a> (which recently brought  on an experienced CEO in Cheryl Rosner, formerly CEO of TicketsNow and  Hotels.com).  Groupon has raised a  total of $171 million to-date, employs more than 200 people, and serves  52 markets.  Its next biggest competitor, LivingSocial, has raised <a href="http://www.crunchbase.com/company/livingsocial">$49 million<img src="http://i.ixnp.com/images/v6.28/t.gif" alt="" /></a>, employs about 50  people, and serves 14 markets.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/taleoftape2.jpg?w=600" alt="" /></p>
<p>Of the companies the press likes to mention as competitors, the  reality is that only LivingSocial has established enough traction to  provide sufficient data to draw a comparison.  LivingSocial is now in 14  markets compared to Groupon’s 52.  I compared the daily deals for  Groupon and LivingSocial for the same day as above, April 16.</p>
<p>As you can see below, LivingSocial looks a lot like Groupon did 6  months ago.  LivingSocial had 10 deals compared to Groupon’s 31.  On  every measurement, total customers (45,910 vs. 5,976), average  customers/deal (1,481 vs. 598), average deal price ($44.94 vs. $29.00),  and average gross revenue per deal ($40,753 vs. $18,276), Groupon is far  ahead. The data suggests that Groupon is not yet feeling the impact of  all the new entrants.</p>
<p><img src="http://tctechcrunch.files.wordpress.com/2010/05/groupontable5.png?w=600" alt="" /></p>
<p><strong>The $1 Billion Question: Is This a Winner-Take All Market?</strong></p>
<p>I think the potential for these kinds of offers on the web is a $5B+  opportunity.  There is no reason to believe that this concept couldn’t  be extended to virtually any category or service provider.</p>
<p>But I do not think this is a winner-take-all market like auctions  were when eBay took that market.</p>
<p>There are no real technology advantages, there is nothing preventing a  local vendor from using multiple platforms, and buyers don’t care where  they buy so long as the deals are good.</p>
<p>That said, my take is that this is a <em>winner-take-most</em> market  and looks more like search, where the bulk of the revenues will fall to  the leader.  There are definitely network effects in play and they  appear to be stronger than I initially assumed.  When Groupon enters a  new market it is starting from scratch but it can leverage its  significant investment in its platform.  This is the reason it has  raised so much capital and it is racing to get into new cities before  the competition.  The question remains whether fast followers like  LivingSocial and BuyWithMe will be able to grow into mini-Groupons with  Groupon already firmly entrenched in a city.</p>
<div id="TixyyLink">Read more:  <a href="http://techcrunch.com/2010/05/02/teardown-groupon/#ixzz0n1fmNfL6">http://techcrunch.com/2010/05/02/teardown-groupon/#ixzz0n1fmNfL6</a></div>
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